VIVE Sync update allows participants without VR headset to attend virtual meetings

HTC’s VIVE division has announced a major update for its VR-based VIVE Sync meeting and collaboration solution that brings a host of new features and improvements. The biggest change, however, is that it finally allows non-VR participation in a virtual meeting. But what does it actually mean?

Image: VIVE

Well, even if you don’t have a VR headset, you can participate in a virtual meeting where your avatar will be substituted by a display board so that other participants know you’re here. Non-VR participants will be able to use voice chat for communication, record the meeting, and take screenshots too. However, they must have a VR-ready PC at their disposal.

Image: VIVE

The VIVE Sync update also adds new casual outfits for users’ virtual avatars, introduces a network speed check tool, reduces loading time, and also brings desktop login support. The company says voice-to-text performance and avatar rotation have also been improved with the update.

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If VR is the next major computing platform, where does that leave mobile?

If you listen to some tech leaders, like Mark Zuckerberg for example, you might also subscribe to the theory that VR and AR will be the next big platforms in computing. It is a logical step considering people are continually craving more immersive experiences in technology. We’ve seen this a return of 3D technology in devices like our TVs and also in movies. So we could be on the horizon of a new age where data becomes something we can work on with our own two hands instead of a mouse and keyboard. Which is a fascinating place to be, if I do say so myself. But that begs the question, if VR platform is the next big thing, where does that leave mobile?

Not so fast

This is concerning on multiple levels since we all love our mobile tech, and some of us work for sites dedicated to mobile technology. But AR and VR are more of a step beyond mobile technology. So, if VR is the next big platform, then where will we be with our phones and tablets? Will we be left in the dust? Is my Honor 8 simply tomorrow’s Atari 7800 only to be buried in the desert like so many E.T.: Extra Terrestrial games?

I don’t think things are quite so dire. After all, it’s not like we’re looking at a VR/AR explosion any time soon. Our phones and tablets will be just fine for years to come, believe me. But it stands to reason that a VR revolution is on the way, so it’s best to be prepared for it. Pokemon Go…remember when people played that for about a minute and a half? It introduced a lot of people to AR in an interesting and engaging kind of way – until people flipped the switch off because it was easier.

Who are you wearing?

But even so, that does bring me to the section of our site I intentionally left out – wearables. Wearables – and to some extent phones – are going to be a huge part of our mobile tech/VR future. AR and VR don’t just show up and appear out of the air. We will be carrying something and/or wearing something that enables us to interact with the virtual world. Maybe it’ll be like Google Glass, maybe it’ll be like Hololens. Most likely, it’ll be somewhere in between – insert obligatory Wesley Crusher screencap here:

There we go. But at the end of the day, we will be wearing our mobile technology, and phones will still be a critical part of that. And there are a few good reasons for this.

Big battery is no bueno

First, unless battery tech takes a huge leap at some point, batteries are still going to be big and heavy. Those are two traits that do not mesh with wearable technology. Perhaps in the future, batteries will be tiny, and catch up with the rest of our tech. But for the time being, something is going to have to be driving that [...]

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Udacity partners with HTC Vive, Google for VR content development course

Online education platform Udacity has a new virtual reality content development course, thanks to partnerships with Google, HTC Vive and UploadVR.The program, working off of Unity, gives developers a chance to catch on to a growing jobs field in technology. It covers VR platforms on phones, PC and room-scale consoles, too — basically wrapping around all three partner comapnies’ programming. Udacity will provide ...

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Quark VR may help HTC Vive go wireless

We hear that the HTC Vive is getting a makeover soon. Okay, a makeover of its straps.But we should get to know Intugame. The company is behind a communications interface tool of called Quark VR and it could be the bridge between the next Vive headset and the computer — no more wires.The company announced that it has been working with Valve for several months in conjunction with a ...

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HTC Vive Review: In VR, “Virtual” Should Feel This “Real”

The HTC Vive has become such an important focus of the company’s business, that there are even rumors of a branch spin-off recently, but is the Vive truly worth more dedicated focus?Virtual Reality is not just difficult to show off in a video review, but also a hard concept to explain for someone who’s never tested a service. I’ve actually had to invite friends and family to test the Vive because everyone thinks this is similar to a Samsung Gear VR, and there’s simply room for comparison.For starters the HTC Vive is a product designed from the ground up for VR. The words Virtual ...

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HTC Vive Unboxing and Setup: This Was Crazy!

Doing a video about VR is complicated in its own way, but when you talk about the HTC Vive, well, one video might not be enough. Just like in the case of the average gaming computer, there is nothing simple about the HTC Vive. The Fedex guy needed a trolley to drag the box to my doorstep, not because it’s heavy, but because it’s huge.Cutting through the external cardboard, you’re greeted with a large dark package that’s held in place by foam and plastic protection. The added padding padding may seem to be overkill, but it starts making sense when you dig within. The Vive’s box is ...

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