Nintendo confirms Mario Kart Tour mobile development, official launch still unclear

Mario Kart Tour will come to mobile devices by the end of 2019's first calendar quarter, but it's unclear if Nintendo plans this to be its next smartphone game.

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Apple unveils long list of 2017 App Store and iTunes bestsellers and editorial selections

The App Store's most popular 2017 titles are not very surprising, but the editorial choices for the year's top apps and games could catch you off guard.

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More than 7 million Nintendo Switch consoles sold in 7 months

The WiiU days of decline are truly over. And these numbers don't even factor in Super Mario Odyssey. Meanwhile, Super Mario Run is doing well.

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Super Mario Run gets an exact Android release date, and it’s right around the corner

Just a few more days to go until Nintendo finally, fi-na-lly spreads the Super Mario Run love to Android devices after a lengthy iOS exclusivity period.

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Super Mario Run gets Easy Mode, already totals $53 million revenue on 78M downloads

Seeing as how it's still exclusive to iOS devices, Nintendo's pricey Super Mario Run mobile game has done well to generate around $53 million earnings.

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Super Mario Run is kind of a data hog, stick to Wi-Fi for now

It’s hard to predict if Nintendo’s new Super Mario Run will be the next mobile gaming phenomenon, as we saw with Pokemon Go, but the reaction has been quite positive so far. Nintendo has been desperate for a positive break in the minds of consumers, and going mobile was the smartest way to go. The only problem is that mobile gaming sometimes involves data consumption, and this game in particular is high in that department.

At first I thought that the long time the game spent downloading level data meant that it would remain as a local game on your iPhone, but that’s actually not the case. If you noticed, the game continously crashed yesterday due to “connection issues,” which were actually more like server issues due to its need to connect. As it turns out some recent tests have proven that the game consumes between 40 and 60 megabytes of data an hour, a number which can double what Pokemon Go consumes. That’s a lot of data for average use, meaning you could pretty much deplete a 5 GB data plan in around two weeks if you stuck to playing only 2 to 3 hours a day.

Luckily it seems that this won’t last. According to some experts, data consumption is bad because of the crashed connections to the server, which then require a second or third connection to the service. We’ll keep you posted as this performance evolves for the good or bad.

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Super Mario Run is finally available on the App Store

The wait is over. The unicorn dream that many of us thought would never happen is finally a reality. Surely if you’ve grown up after Generation X, then getting Mario on a mobile device is probably not that important to you. For us that grew up having the 8-bit Nintendo console being our first ever, this is a big deal.

After being announced in September, Super Mario Run goes live on the App Store as an iOS exclusive. The game is free to download for both iPhones and iPads, but to enjoy the full experience you have to pay a single in-app purchase of $10. Yes, it is a rather steep price point, but I consider it far better than the unknown variable of continuous app purchases over time.

What makes Super Mario Run special is not just that this is the first time we see a popular Nintendo character reach iOS, but also that this game was made for mobile in mind. Mario runs automatically, and like the glory days of Flappy Bird, all you do is tap the screen to make him jump. The game has three modes, World Tour, Toad Rally, and Kindom Builder to start.

Yes the servers are jammed, my download has taken for ever, but forgive me if I go MIA for the next hour or two reminiscing.

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Super Mario Run exclusively coming to iOS devices next month, full version priced at $10

The historic moment of Nintendo’s full-on smartphone gaming debut is exactly a month away, according to a news release on the Japanese multinational consumer electronics and software company’s official website we’ve been waiting since early September.

Of course, Super Mario fans eagerly, then desperately anticipated the franchise’s mobile expansion for many years now, getting their hopes rekindled last fall, as the unexciting Miitomo clearly foreshadowed something bigger.

The unexpected Pokémon Go phenomenon this summer only contributed to marginal Nintendo profit and very short-term stock value hikes, but this time, there’s no affiliate or third-party involved.

Super Mario Run was “developed under the direction of Mario creator Shigeru Miyamoto”, with no outside help, bringing a “new take on the series’ beloved action-platforming gameplay to iPhone and iPad for the first time.”

Starting December 15, and until Android devices eventually join the fun, folks on iOS 8.0 or later can exclusively download the highly anticipated game from the App Store in 151 countries and regions around the world.

The actual download is free of charge, and you can “try elements of the game’s three modes” sans paying a dime. If you want unlimited access to all the World Tour, Kingdom Builder and Toad Rally action though, we’re afraid you’ll need to cough up a one-time $9.99 fee stateside, and its adjusted equivalent across diverse markets like the UK, Japan, Korea, Australia, Brazil, Nigeria, Russia or Saudi Arabia, with support for English, Japanese, German, French, Spanish, Portuguese, Italian, Dutch, Russian and traditional Chinese language options.

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Apple thinks exclusivity will help it prosper

It’s Apple’s world, and we’re all just living in it. You see, Apple’s a funny little company. It’s a trait that dates back to its origins, specifically with Steve Jobs. Jobs liked things to be just his, er I mean Apple’s way, and absolutely nothing else was acceptable. As it turns out the Apple doesn’t fall far from the tree, and to this day, Apple’s tradition of exclusivity is as strong as ever. We saw a few examples of this at its announcement.It’s Mario!Starting off, Apple made arguably the biggest announcement of the day right out of the chute. Sure, we saw an ...

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Nintendo’s Super Mario Run is coming exclusively to iOS soon

Instead of opening the highly anticipated iPhone 7-presenting September 7 keynote with, you know, the iPhone 7 and 7 Plus, Apple CEO Tim Cook just dropped an absolute bombshell on mobile gamers.While the App Store already includes more than 500,000 games, “there’s been something, or rather someone, missing.” Mario. Yes, that Mario! Nintendo’s Mario. Shigeru Miyamoto’s Mario.Super Mario Run was unveiled in San Francisco by Miyamoto himself, who confirmed the Holy Grail of smartphone games will be an iOS-exclusive title at first (ouch for Google), letting you play with just one ...

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