Steamboat Willie to Disney Plus: a history of Disney domination

Take a look at the biggest films of the year so far and you’ll notice one thing: Disney absolutely dominates. Already in 2019 it has grossed over $8bn (around £6bn / AU$12bn) at the global box office, thanks to the live action remakes of Aladdin and The Lion King, the Pixar follow-up Toy Story 4, and, of course, the massive cultural event that was Avengers: Endgame. 

That figure is set to balloon further, too. Before the year ends, the company will also be releasing Frozen 2 and a little film called Star Wars: The Rise of Skywalker. Disney is set to further tighten its grip on the small screen too, with the launch of streaming service Disney Plus. Simply put, the House of Mickey is unstoppable.

This domination is not an accident, or the result of a few lucky manoeuvres: it’s the result of calculated technological and business innovation that spans almost a century in the lifespan of the Walt Disney corporation. So join us in looking back on some of the smartest moves that made Disney’s film business so powerful.

The Early Years: Pioneering Animation

Steamboat Willie was a landmark moment for Disney – and animation as a whole.

Disney started life as an animation studio – and with its third film, Steamboat Wilie in 1928, it demonstrated how the company would continue to use technological innovation to keep audiences engaged. 

The 7 minute, 46 second film was actually the third starring Mickey Mouse, but what makes it notable is that it was the first to use what was called ‘synchronised sound’ – the then revolutionary idea of having an audio track that corresponded to what was being shown onscreen.

In the early 1930s, Disney first experimented with colour films, using a technology known as ‘technicolor’. This was a process where a subject – whether a human or an animation cell – was shot simultaneously through three colour filters (red, green, and blue) on to three separate strips of film. Disney wasn’t the first company to use this technology – but it perhaps had the most success thanks to it.

In 1934, the company released Snow White and the Seven Dwarves, which briefly became the biggest film of all time, before MGM’s Gone With The Wind was released in 1939. During the 1940s, too – while Europe was busy having a war – Disney continued making films that would become classics, including Pinnochio and Fantasia in 1940, Dumbo in 1941, and Bambi in 1942.

After the war, the company continued making more classic animated features like Lady and the Tramp and Sleeping Beauty. The other big development of this time was the opening of Disneyland in California.

But all was not well: Sleeping Beauty actually lost money because it was so expensive to make. But this is where Disney was saved by the advent of another new technology: xeroxography.

If you’re wondering what xeroxography is, it’s essentially the ability to photocopy cells (celluloid sheets) for animation, so that not every single cell needed to be redrawn and repainted. And it arrived at just the right time, when Disney was working on 101 Dalmations. Without it, Disney would have faced the expensive nightmare of needing to hand-animate, well, 101 different dogs on the screen.

The 80s and 90s: Home Video and The Disney Vault

The late 1970s and early 1980s saw a huge shift in how viewers consumed Disney content. The rise of home video meant that in theory, viewers could access Disney’s unrivalled animation library whenever they wanted to.

In theory, anyway. The reality was rather different.

Historically, Disney had pursued a strategy of re-releasing its films into cinemas every few years. This was good for viewers, as it meant in an era before video they could see films they missed the first time around – and it was good business too, as the limited time re-release would create a promotional buzz. 

When it came to home video, then, Disney made what might seem an odd decision: It was only going to sell certain films for a short period of time, before removing them from sale again.

It called this concept the “Disney Vault”, and created this artificial scarcity to maximise the hype in a world that was increasingly experiencing a very early form of “on demand” – as increased distribution of VHS video tapes meant that films could be viewed whenever someone wanted to watch them.

It was also in this era that Disney experienced an animation renaissance, with a host of incredibly beloved and popular films released into movie theatres. Under the leadership of CEO Michael Eisner, between 1989 and 1994, the company released The Little Mermaid, Beauty and the Beast, Aladdin and The Lion King, all of which remain classics today.

But it was in 1995 that technology really changed animation again: Toy Story became the first full length, fully computer-generated feature film, and was a huge success both commercially and critically. In fact, it set the template for animation in the two decades to come. So it was perhaps unfortunate then that while Disney distributed the film, it didn’t own the studio that made it: Pixar. 

At least, not yet.

The 2000s: The Force Awakens


It was only when current CEO Bob Iger took over in 2005 that Disney really began to enter its imperial phase. Within a few short years, Iger masterminded deals that saw Disney swallow up Pixar, Lucasfilm, Marvel and most recently 21st Century Fox. 

At the time, these perhaps felt like big gambles given the cash involved, but today they are widely viewed as acts of strategic genius. Why? Because Iger realised that in a world of streaming technology where no one company can control the distribution mechanism, the real value isn’t in pipes or airwaves, but in intellectual property.

Simply put, by owning the biggest entertainment brands in the world, audiences will pay to seek them out – including via direct subscription fee to Disney Plus. And the logic is sound: as transformative as Netflix has been, if you want to watch Star Wars, you’re not going to accept Netflix's Lost In Space reboot as a substitute. Instead, you’re going to pull out your credit card and start paying Disney directly.

So by snaffling up Marvel, Pixar and Lucas, and sitting on a library that includes pretty much every beloved animation from the last 100 years, Disney owns a significant slice of our cultural touchstones that Netflix, Amazon Prime, Apple TV Plus or the many other imminent streaming competitors can’t touch.

Bob Iger has been Disney's CEO since 2005, and overseen a huge expansion into online streaming.

There’s one point worth mentioning that shows just how clever Disney has been adapting to this new era, and why it will continue to dominate into the future: unlike Netflix, Disney Plus doesn’t need to make money.

Why? Because as former Amazon Video executive Matthew Ball has observed, Disney isn’t too desperate to get money from subscribers – which is clear from the cheap $6.99 / AU$8.99 (around £5.50) per month subscription plan. It’s more interested in selling you a $5,000 (£3,890 / AU$7,430) Disney cruise, a trip to Disneyworld, or having you buy your kids Disney Princess and Marvel toys at Christmas – as that’s where the real money is.

Ultimately, the reason why Disney dominates today and will continue to dominate our culture in the future is because it is a company that is comfortable playing the long game.

Rather than squeeze an extra dollar from you today, it wants to make sure that when you’re 80 and want to spend some time with your grandchildren at the hologram-plex, that you’ll choose to take them to see not any old film, but a digitally de-aged Jaden Smith playing Obi-Wan Kenobi in the latest instalment of the Star Wars franchise. And the evidence suggests that we will.

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Is FaceApp safe? A deeper look at the viral hit

If you’ve been on Facebook, Twitter or pretty much any other social medium in the last few days then you can’t have failed to notice it - FaceApp is everywhere. 

Despite launching way back in January 2017, the app has suddenly received a new lease of viral life. 

But as quickly as it has appeared, the worries about what the company is actually doing with our photos and our privacy have followed too. So, is it time to worry?

What is FaceApp?

Where have you been, grandad? FaceApp is the hot new trend. It's an iPhone and Android app that takes your photos and performs some digitally wizardry to manipulate your face through a number of clever filters. 

The old age filter has become particularly popular because it is available for use in the app for free. It's pretty amazing too, and is able to produce highly convincing results.

How does FaceApp work?

The app works its magic by using the power of machine learning. This is a new technique that is increasingly ubiquitous in computing. 

Essentially, rather than try to explain to a computer what it means to age - and describe using code what a wrinkle, grey hair or Werther's Originals are - the computer will figure them out for itself by being "trained" with thousands of other photos of old people.

The results are pretty impressive - if not entirely accurate. Run a photo of someone who is old now from when they were young, and FaceApp is unlikely to produce an image which looks exactly like them now.

What data does FaceApp collect?

So this is the important question! As quickly as the app has gone viral, so have the privacy worries. So much so that US Senator Chuck Schumer has called for the FBI to investigate the app. 

And there are many posts going viral on Facebook and other social media urging users to approach the app with caution. 

The worry seems to hinge on the fact that in order for the app to work, the user must grant the app access to the photos on your phone - just like you have to with Instagram or a billion other apps.

What’s worrying people is two things: What this conceivably means is that the app has access to all of the photos on your phone, so if developers chose to do so, they could conceivably tell the app to upload all or your photos to their servers, or pass them on to other organisations. 

What's amplifying this worry is that the company that makes the app, Wireless Lab, is based in St Petersburg, Russia.

So… is FaceApp uploading my photos?

Despite the initial worries, at the moment the evidence suggests that the app is behaving responsibly and not uploading all of our photos. Several other developers have analysed what is being transmitted, and have concluded that all the app is uploading are the photos that the user chooses to apply filters to.

This is because unlike, say, Instagram filters, the photo processing on FaceApp takes place in the cloud. In other words, all the app does is upload the photo and then download the completed stuff - all of the clever digital ageing takes place on servers elsewhere.

The reason for the app working this way could be two-fold: First, this sort of processing is very hard to do locally. The reason machine learning is so powerful now is because processing can take place using the processing power contained within entire server farms if necessary - rather than relying on the processor in your phone.

Secondly, this could help the developers improve their product. They could use all of the pictures we upload to more accurately train FaceApp's machine learning models - resulting in even more realistic photos. And because all of the processing takes place in the cloud, it also means they can conceivably update and improve filters without needing to have everyone update the apps on their phone.

The developers have said that everything that is uploaded is deleted within a couple of days. The reason it hangs on to the data for that long in the first place is apparently to avoid having to process the same images twice: If two people upload the same image (which isn’t unlikely if you want to digitally age a celebrity), it means they only have to have their servers do the hard work of processing the images once.

What do the FaceApp terms and conditions say?

One of the factors that has been amplifying the concerns has been the terms and conditions that have gone viral. And on the face of it, they sound pretty draconian:

"You grant FaceApp a perpetual, irrevocable, nonexclusive, royalty-free, worldwide, fully-paid, transferable sub-licensable license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, publicly perform and display your User Content and any name, username or likeness provided in connection with your User Content in all media formats and channels now known or later developed, without compensation to you. 

"When you post or otherwise share User Content on or through our Services, you understand that your User Content and any associated information (such as your [username], location or profile photo) will be visible to the public."

Yikes!

What is important to bear in mind however, is that they are not a million miles away from those used by other social media apps. 

The only real difference - and it is significant - is that unlike, say, Facebook or Google, there isn’t an easy way to delete your data from the app. At the moment, you have to email support with a written request - though the developers have reportedly said they are planning to make this easier.

There is also a secondary concern that the app does not comply with the strict new GDPR rules with its advertising. Whether this has merit or not we'll leave to the lawyers - but this isn't really the meat of the privacy concerns.

Should we be worried that the company is Russian?

And this… is the contentious bit. The fact that Wireless Lab is based in Russia is perhaps why FaceApp has attracted the skepticism of politicians more than any other app. And these concerns are not entirely without merit.

Russia, of course, has a fairly notorious recent history of using technology to meddle in international affairs: From the digital operations conducted during the 2016 US election, to hacking the power grid in Ukraine. It is definitely conceivably that Vladimir Putin might see this latest viral sensation as a means by which to access the data of westerners or other adversaries… somehow.

There is no evidence that, say, the Russian government or military is obtaining data from the app or involved in the company in any way, and the company itself has said that data is in fact stored on Amazon and Google's cloud servers outside of Russia.

However, there is arguably cause for concern about the location of the company headquarters. If Vladimir Putin wanted to access the data for some reason (maybe he wants to see everyone’s selfies?), by virtue of the location of the company and its employees, he would have some pretty significant leverage.

So… should we be worried about FaceApp?

Ultimately, with FaceApp we're making the same privacy trade-offs and considerations we make with any other app. When we download Instagram, should we worry that the US government might want to have a flick through our photo albums? Perhaps we might assume there are more safeguards there because America is a functioning democracy.

And what about other apps that are surging in popularity like TikTok? That app, which has made real inroads with young people, is owned by a Chinese company. So there is a strong case for similar reservations there - though because the scaremongering hasn’t gone viral in quite the same way, nobody seems to care.

So is FaceApp safe? As with any app it depends on the risks that you’re willing to take. Perhaps the best takeaway from FaceApp blowing up is that if nothing else, it is a potent reminder that you should check your privacy and sharing settings on every app you download - not just the ones that go viral.

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How accurate is Watch Dogs Legion’s London? We break down the trailer

We’ve all thought it while cruising through Los Santos or galloping towards Hyrule Castle Town: sure, this is fun, but wouldn’t it be much cooler if we could explore the world’s greatest city? No, I’m not talking about Washington DC or New York, as featured in The Division, and definitely not the Chicago featured in the original Watch Dogs. I’m talking about London.

Which is why it was so exciting to see that Watch Dogs: Legion will be set in Britain’s capital - and unlike the Victorian era Assassin’s Creed Syndicate, it looks like we might finally get to experience a London that is more than vaguely familiar. Not since The Getaway on PS2 have we seen a triple-A London sandbox that looks quite so lifelike.

The question then is… just how life-like? Let’s take a dive in and explore what the game has built, based on the E3 2019 reveal video and trailer.

How big is the Watch Dogs Legion map?

Now just a quick note before we go any further: we've yet to see the full Watch Dogs Legion game, so what we have here has been pieced together from reveal trailers, our own in-depth knowledge of London and what else we've heard and seen from Ubisoft so far. All this could change, and until we've got the final game in our hands, all this remains speculation.

First, an important question: Just how big is the map? Though Ubisoft does not appear to have so far said so, we'd wager that the size of the city was given away on the bus stop seen in the launch video near Piccadilly Circus.

This is a safe bet to be the game’s fast travel system, and it reveals a map roughly bounded as follows.

Kings Cross St Pancras -> Notting Hill Gate -> Battersea -> Brixton -> Elephant -> Tower Bridge -> The City of London -> The Isle of Dogs -> (A massive, non-existent road in real life cutting through Whitechapel) -> Old Street -> Back to Kings Cross St Pancras.

So roughly this:

Image Credit: Google Maps

Now let’s explore some of the places we saw in greater detail.

Piccadilly Circus

The reveal video started in Piccadilly Circus, and good grief, have they done a good job of recreating it. All of the buildings look pretty accurate to me. There’s just one problem: the 42 bus doesn’t go anywhere near here in real life. It is actually a route that goes from East Dulwich to Liverpool Street. And just as egregiously: the real route doesn’t use double-decker “New Routemasters” - it sticks to single deckers. And “City Centre”? What the hell is that? The game is ruined.

Here’s a wider daytime shot from the trailer - note the arches and the domed building. Even the road layout is pretty spot on.

We also learn that the Tube is out of action, with a sign reporting maintenance. Presumably this is so the game can avoid having to have a fast travel system where the player has to spend ten minutes pushing through crowds and descending on multiple escalators to get to the train, with NPCs passing out due to the lack of air conditioning. Though on the plus side, it means that it won’t annoy us with a completely fictional and implausible orbital railway, like Assassin’s Creed: Syndicate did.

It’s also curious to see the actual TfL roundel logo present in the game, given that Transport for London has been historically protective of its brand. For example, though Call of Duty: Modern Warfare 3 had a sequence set on the Tube (don’t get me started on the geography), it was unable to use any TfL branding.

After the player beats someone up, we see them get into a taxi and race off - heading down Coventry Street towards Leicester Square. Good detail on the tourist tat shops, and unless we are mistaken it appears that the Prince of Wales theatre, currently home to Book of Mormon has made it into the game.

The taxi then approaches the North West entrance to Leicester Square, where we can see the large building that replaced the Swiss Centre. There is one crucial omission though. Look at the ground floor of that building: M&Ms World does not exist in Watch Dogs Legion. So maybe the dystopian future isn’t so bad after all?

The car then turns and gives us the first indication that though tonally very accurate, the map does appear to have been compressed: Haymarket and Whitcomb Street appear to have been combined. On the right you can see the Horses of Helios statue, and on the left you can see the red glow of the Angus Steakhouse. Presumably in the game you won’t be able to go inside, as the developers surely won’t be able to find a single Londoner who has ever actually been inside an Angus Steakhouse.

Trafalgar Square

We then hit the Pall Mall approach to Trafalgar Square which looks accurate, with Canada House on the right and the National Gallery on the left. There definitely isn’t a bus stop there in real life though.

Incidentally, the outlook for Canada House in the game doesn’t look too good. Here’s a shot from the trailer:

Trafalgar Square looks pretty faithfully recreated - check out St Martin-in-the-Fields church in the distance. Try not to knock over any of floating Yodas on your way.

Here’s a look back at the National Gallery, which appears to be hosting some surveillance drones. Well, they do have form for this sort of thing:

Here’s the south view of Trafalgar Square. Aside from the overall accuracy of Nelson’s Column, the fountain and the steps, I also like how the LED warning sign looks accurate for Britain too.

Victoria Embankment

The reveal video then crosses to the Victoria Embankment. The river side looks spot on. The arch on the right hand side is presumably for the Victoria Embankment Gardens - but it doesn’t look quite right to me. Though it does look vaguely familiar.

New Scotland Yard is in broadly the right place - though in real life the actual building looks very different, even once you remove all of the luminous sci-fi stuff.

The proximity of the Golden Jubilee Walkways to New Scotland Yard does, however, also show further how the map has been compressed - in reality, it would be slightly further away.

Here’s a higher up shot of Westminster which shows us something we currently can’t see in real life: Big Ben (yes, we know) without any scaffolding around it. Note an accurate Portcullis House next to it (that’s the building on top of Westminster Tube Station which is part of the Parliamentary estate), and, Of course, the London Eye and the old County Hall building across the river.

It does, however, show a number of missing buildings including, most obviously, the Shell Centre. Though look through the Eye, and you can see the new One Blackfriars skyscraper that was presumably inspired by Arrival.

Here’s another shot of Big Ben, this time with the rest of Parliament attached. In the background we can see what appears to be the silhouette of the Millbank Tower, an office block from which the Labour Party ran its 1997 campaign, and where today the People’s Vote Campaign is based (though presumably they’ll have moved out by the time post-Brexit dystopia Watch Dogs London actually happens).

Also extra points if you spotted the most annoying thing about this photo: once again it is the 42 bus. Still wrongly a double decker, and still not on the correct route. What’s wrong with the 159, Ubisoft? Maybe the TechRadar UK team start a campaign to make the bus numbering accurate.

On the other side of Parliament, here’s Parliament Square. This is the view from the north side looking towards Parliament. I can’t tell for sure, but it definitely looks as though St Margaret’s Church - the smaller one next to Westminster Abbey - may have been cut. What I’m most interested in though is to see whether the square’s newest statue, that of suffragette Millicent Fawcett, has made the cut.

The most incorrect thing from this screenshot though is staring us right in the face - and it isn’t the “Kensington Rovers” bag. It’s the pub that the character is leaving. Called “The Earl’s Fortune”, it appears that it may be the player’s home base. Unfortunately, there isn’t a pub there in real life, instead it’s the Supreme Court and the Royal Institute of Chartered Surveyors.

One last thing from Westminster. Behind the character here is the Guard’s Memorial in St James’s Park, and behind her we can see a wall covered in greenery, suggesting we’re looking North towards the Mall. However, that building behind, whatever that is, shouldn’t be there. To the right and just out of shot should the Horseguards grounds where Trooping the Colour takes place.

South of the River

Crossing the river we get to see a little bit of South London. In this aerial shot from the trailer, going left to right look out for Guy’s Hospital, The Imperial War Museum (green dome a little further back), the Shard (of course), and the Baby Shard - now home to Rupert Murdoch’s empire in London. A little further back is the massive Park Plaza hotel that sits to the South of Westminster Bridge, and we can see One Blackfriars again.

Here’s a dramatic rooftop shot. The building on the left used to be the headquarters of MI5, but today has been repurposed as some very expensive flats.

We also got to see this very brief shot of Brixton - we know that because there’s some big letters saying “Brixton”. Though what’s curious is that I can’t quite place this: It looks like it should be Windrush Square, but the building on the right doesn’t match the architecture of either the church there or The Ritzy cinema. Though architecturally, it is definitely very similar to many other churches in London.

Here’s perhaps the most obscure spot though - and full marks to Twitter follower Liam Blizard for spotting this. Remember this shot of what looks like a fairly informal housing estate from the trailer? It turns out it is a fairly accurate recreation of Southwyck House in Brixton. Maybe one of the developers lives there?

Amazingly it appears that the game even makes it down as far as Battersea - as we can see from Battersea Power Station in the background of this shot.

We also get to see Vauxhall Bridge and the Vauxhall Tower - as well as some of the new blocks of flats that are down that way.

Oh, and here’s the Tate Modern and the Millennium pedestrian bridge:

And what comes after the Tate Modern? City Hall, of course!

Going north again

It wouldn’t be a London game without Tower Bridge, and we can also see HMS Belfast, St Paul’s, Mansion House and the Walkie Talkie.

It looks like there’s going to a mission at the Tower of London.

Here’s a close up of St Paul’s:

Here’s another aerial shot of the city that appears to have done a very good job hiding the Walkie Talkie. If only we could do that in real life. Most obviously we can see the Gherkin and the Cheesegrater, as well as what looks like a stand in for the massive boxy skyscraper in the city that is still under construction.

It also appears we’re going to get a little bit of East London, as that Chimney belongs to Truman’s Brewery on Brick Lane.

More north of the river

Here’s Kings Cross St Pancras, complete with massive clock on the St Pancras Renaissance Hotel.

This is a cool shot. It might be a strange one to work out at first but this is a view of BBC (here called “GBB”) Broadcasting House on the left - which retains its shape and (ornamental?) antenna on the roof. On the right is All Souls Church, which sits opposite the entrance. The BT Tower looks familiar but has had a bit of a redesign on top. It also shows how the map has been shrunken slightly - in real life it isn’t visible from this vantage and feels like it should be slightly further away.

There wasn’t a clear shot unfortunately, but we do see the retired assassin lady take someone down right in front of the Victoria Memorial and Buckingham Palace. There’s another bus promising to take riders to the “City Centre” too.

Here’s Admiralty Arch on the Mall side with that sodding bus again. No buses go down this road for a very obvious reason: it is regularly closed and disrupted by various royal happenings. Not a good place for a bus route.

China Town also gets a look-in. Here we see it correctly placed behind Leicester Square.

Though annoyingly, we then see this arch, which is real… but isn’t placed here. Wherever here is supposed to be.

I’m not entirely sure which bridge this is supposed to be. It looks a bit like London Bridge, but the landmarks don’t entirely match up.

And now we’ve reached Camden Town, which features heavily in the reveal as we saw a rescue mission take place there. It’s an incredibly impressive recreation. The “Camden Market” branding is spot on, but in slightly the wrong place. The cut by the side of the railway arches we see the mission take place in though? That’s entirely real, and is called Gin Alley.

Unknowns

And finally, here’s some of the other London locations that we've so far been unable to place.

This modern shop front with a colorful bridge?

This place has a very strong Camden Town vibe, but it is hard to pin it on anything in particular.

The location of this house is frustrating. It looks like it could be either Downing Street or Doctor Johnson’s House, but neither match up correctly.

And finally this football pitch at the bottom of a large tower. If you’ve any ideas please do tweet as we will be genuinely and unironically interested.

So that’s London, as seen through the eyes of Watchdogs: Legion. And… it is pretty incredible what the developers appear to have done. 

Now all we have to do is wait until March next year to play it, by which time we could have tipped over into Brexit dystopia anyway (food shortages, civil disorder, the 42 bus being rerouted, etc), so the game might eventually become even more realistic.

All image credits: Ubisoft

  • E3 2019 is the biggest gaming event of the year. TechRadar is reporting live from LA, telling you all about the biggest announcements of the week, from epic game trailers to shocking release date reveals. Follow our expert analysis of the keynotes and what we see on the E3 show floor.
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Transforming sports for spectators: the 5G effect

The goal of every athlete is not just to win, but to continually grow faster and stronger, so that they may keep on winning in the future. But this isn’t just the case in sports. As we speak, every player in the mobile industry is gearing up for their biggest competition yet: the launch of 5G.

5G will, of course, be a lot faster and stronger than the 4G we’re used to – just as it was an improvement on the 3G that came before it. The improvements are pretty mind-boggling; speeds could conceivably be up to 100 times faster than 4G, but this is only one benefit of the new standard. 

The other is in terms of latency – the time it takes for your device to communicate with the network.

To demonstrate what this means, the US network Verizon and infrastructure provider Ericsson put together a rather clever demonstration: they gave two American football players VR headsets and mounted cameras on top.

They then sent the video from the cameras over 5G back to the 5G base station, and then from the base station back to the VR headsets – so they would still see what their eyes would naturally, but it would be sent over 5G first.

The result? It turns out that 5G is so quick, it’s possible to throw and catch a football even with images being transmitted to a base station and back, while still maintaining millisecond precision.

Faster connectivity for fans

This clever demo, however, is not the only thing that 5G and sports have in common. In fact, 5G looks set to transform the entire sports viewing experience.

First, let’s look at stadiums and arenas. The most annoying thing that can happen at large events is the mobile networks not working, because thousands of people are all in the same place and are trying to connect to the same mobile antenna. 

The good news is that with 5G, this should become a thing of the past as the next-gen mobile network won't just support a denser number of connected devices, but has also been designed to support millimeter wave frequencies, which mean venues will be able to place more, highly directional 5G equipment to ensure everyone can maintain a decent connection.

Having everyone connected in their seats is not just convenient for social media platforms like Facebook as this sort of connectivity could also be used to offer attendees access to action replays from multiple angles – making up for the one thing that TV can do better than being at the game in person. 

On a more practical level, 5G could also end the nightmare of queuing for ages at the bar at half time, as ordering drinks and snacks from our seats using our phones could become the norm.

Even more ambitiously, we may not be too far away from 5G-powered augmented reality  according to Verizon– we may soon be able to hold up our phones and have the players name and stats float above them as they run around the pitch. The line between FIFA on your Playstation 4 and real life is going to get a little blurry.

Barcelona's Camp Nou stadium is the first to have a dedicated 5G network. (Image credit: Tukewood Media)


Slice that network

Viewing away from the stadium could also improve with 5G. Most obviously, the increased bandwidth and reduced latency should put an end to buffering, even when you’re trying to catch the game while on the bus, but its reliability could go far beyond this thanks to a controversial new technology that’s baked into the 5G standard called network slicing.

At the moment, when you use the internet, all traffic is treated equally – whether you’re sending emails, doing some important work, or rotting your brain watching TikToks. 

Network slicing, however, could enable phone networks to pick and choose what gets priority, and syphon off slices of the available bandwidth for particular favored services. 

Most obviously this will help the emergency services, but it is surely inevitable that as phone networks compete to win over customers, reliable, slice-off access to live sports will prove and attractive proposition. So we can hopefully expect no buffering whatsoever.

The benefits of 5G and network slicing go beyond the immediate consumer proposition too. In fact, 5G could make it easier for TV networks to film and broadcast games – meaning there could be plenty more sporting content to watch, even if your team is in the lower leagues.

How? As SportsPro reports, BT Sport and EE carried out an intriguing trial, sending a team to film a football match between non-League UK football titans Braintree Town and Bromley FC. 

What made it unique wasn’t the diminutive stature of the teams playing, but the fact that all of the pictures were not edited and produced from the stadium as in traditional football broadcasts. 

Instead, pictures were sent back over 5G to BT Sports’ headquarters in London, where a production team was able to turn the raw images into a TV show. If the production team can all stay in one place, it means they can produce multiple broadcasts on the same day – or even at the same time.

Image credit: EE

In other words, 5G could massively reduce the number of people needed to make live sports broadcasts happen – which could, in turn, result in more sport to watch; perfect if you support a smaller sports team.

But there is one last twist: in a world of 5G ubiquity, will people actually want to watch more football, or other traditional sports? The challenge from 5G is that it might make another type of sport more attractive: esports.

Esports have experienced huge growth over recent years thanks to social media and services like Twitch popularizing the players and the clans. According to one estimate, last year 400m people watched esport content – a number that is expected only to continue rising, with stars like Ninja and the “FaZe” clan commanding millions of dollars in sponsorship and advertising revenue just as easily as the biggest footballers do.

With 5G, broadcasting and watching esports is going to be even easier. No longer will there be any constraints on where we can watch from – so don’t be surprised if we start to see players broadcast from their mobile devices, rather than from their bedrooms.

5G Uncovered, in association with Samsung, brings you everything you need to know about the next wave of connectivity - not just how fast it's going to be, but in just how many ways it's going to change your life. Our 5G Uncovered hub is carefully curated to show everything there is to know about the next generation of connection.   

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5G and film: how will the tech change how we consume movies?

Have you ever tried to stream a video on the bus? You know how it is – the latest Marvel movie trailer has just been posted by your friend on Facebook, and you don’t want to wait until you get home to see what all of the fuss is about. So you hit the link and…hope for the best.

If you’re lucky, the video will play without a problem over 4G, but if you’re unlucky, you could quickly see the action paused, as a circle of dots tells you that Spider-Man is currently buffering. And when it does play, you can’t really work out what's happening because the action has turned into a low-resolution mess of coloured blocks.

The problem with 4G is that sometimes there just isn’t enough bandwidth. If too many people are trying to connect within the same area, your download speeds are being shared with everyone else – which is why it can sometimes be so unreliable.

But luckily, the solution is just around the corner. Over the next couple of years 5G is going to arrive and transform our mobile video experiences.

For a start, watching video is going to become a lot more reliable, particularly in terms of download speeds. As 5G hype builds, this means you can expect to see lots of crazy claims about how you’ll be able to download full HD movies in just seconds. 

Though it will be significantly faster than 4G, 5G will probably never live up to those claims, simply because you will still be sharing the connection with everyone else in your local area.

But don’t worry, 5G is still expected to be around 20 times faster than 4G – and the benefits go beyond speed. 5G uses parts of the electromagnetic spectrum that will mean signals are better at penetrating buildings – so you can expect a more reliable connection when indoors. If we’re lucky, we may even be able to get a reliable signal when travelling through more remote areas on train journeys.

The other major boon is with regards to latency – this is the speed at which your device can exchange data with the internet. This will be most significant for gamers who need fast response times when playing online games like Fortnite, but it will also make watching video better too, as there will be less lag between hitting play on a video and it actually playing.

Second-order consequences

What’s perhaps more interesting though, is to consider the second-order consequences from this technological shift – not just how 5G will make downloads faster, but how 5G could change our behaviour.

For example, today if you’re planning to watch some Netflix or catch up with Amazon Prime Video, you have to plan ahead and download what you intend to watch on to your device ahead of time to get the best experience. 

With 5G, and near ubiquitous connectivity, streaming will become the default option and you’ll be able to trust that the bandwidth and connectivity will be available when you need it.

Sony's Xperia 10 range features 21:9 displays to allow for widescreen viewing. Image Credit: TechRadar

It also goes without saying, that 4K streaming over the air should also become routine, which will be just in time for 4K screens on phones to become commonplace.

Of course, 5G isn’t just going to change us – it’s going to change where we get film and TV from too, and upset the industry in the process. It’s going to accelerate the process of unbundling and 'cord-cutting', as the idea of watching TV will be further divorced from the need to have Sky or Virgin Media in the UK, or Comcast or Verizon in the US – why would we want to pay for bundles when apps will let us download what we want specifically, over 5G? 

Given the bandwidth 5G enables, it is likely that, just like how many millennials have never had a landline phone, future generations may not even bother getting a home broadband connection.

Portrait mode

5G could also have a really big impact on the types of content we consume. For example, with ubiquitous connectivity, will we be producing more video content ourselves than ever? 

Will Hollywood films find themselves challenged by our friends' live streams, or the hoards of ‘influencers’ creating YouTube videos?

The lines between games and film could also continue to blur. Following the success of Bandersnatch, the interactive episode of Netflix’s Black Mirror, there was a lot of excitement around the possibilities from branching narratives. 

But as Cnet argued last year, this could only be the start. In the 5G world, we won’t be watching video on dumb screens – our phones have other sensors built into them, like a camera and gyroscope. 

What if films could watch us watching them, and adapt the experience based on how we react? 5G’s increased bandwidth and connectivity could make this viable for big-budget film.

And perhaps strangest of all, the actual shape of the pictures we watch could change too. If we’re consuming more video content on our phones, then it stands to reason that more content will be produced with phones – and not just TVs – in mind. This could lead to more professional quality film designed for portrait mode.

In fact, there are already some exciting examples of this, and one of the most striking is Eva Stories. This is a film that is premised on the question of what would it be like if a girl had Instagram during the Holocaust? 

This might sound like a silly idea, but the project takes its subject seriously, and presents an entire narrative experience, educating viewers about the horrors of World War II, telling the story entirely through Instagram Stories that rely heavily on video.

We think of a lot of social media video today as being trivial or disposable – but it stands to reason that as we consume more content using 5G, filmmakers will start to take phone viewing more seriously.

5G Uncovered, in association with Samsung, brings you everything you need to know about the next wave of connectivity - not just how fast it's going to be, but in just how many ways it's going to change your life. Our 5G Uncovered hub is carefully curated to show everything there is to know about the next generation of connection.   

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Disney’s biggest competitor isn’t Netflix – it’s Fortnite

Back in 2013 Netflix’s Ted Sarandos perfectly captured the strategic challenge that  the growing streaming service rapidly faced: “The goal is to become HBO faster than HBO can become us”, he told GQ magazine, in reference to the premium cable powerhouse that broadcasts the likes of Game of Thrones.

In other words: Though Netflix’s streaming technology is new and exciting (or at least it was five years ago), the technology alone won’t keep Netflix ahead - content matters too. That’s why, fast-forward to 2019, Netflix has utterly transformed both the living room and the movie theater. This year it is expected to spend a eye-watering $15 billion on films and TV shows for us to watch. 

In just a few short years Netflix has transformed from the new upstart challenger into the 800Ib gorilla in the entertainment industry. Even Amazon, a company that eats entire sectors for breakfast, has to play second-fiddle to Netflix when it comes to streaming.

And for that reason, there are some people out there like John Meyer, an industry analyst and founding partner at Transpire Ventures,  who think that even Disney, one of the biggest names in entertainment, might not be able to beat it. 

"I strongly believe Disney will not become a threat to Netflix whatsoever"

John Meyer, Transpire Ventures

"I strongly believe Disney will not become a threat to Netflix whatsoever," Meyer said in an email to TechRadar. "After all, they are a tech company at heart and have enormous power with the data they capture on their millions of subscribers, which helps them design what original content to create."  

But here’s the thing: Maybe Disney doesn’t need to beat Netflix. Maybe Netflix isn’t even Disney’s biggest strategic challenge. Instead, maybe Disney CEO Bob Iger should probably spend more time worrying about Fortnite

 (Image Credit: Epic Games) 

Picking your battles

Now, at first that might sound confusing. Why would Disney+, a new streaming service that bears close resemblance to Netflix, compete with an online game?

The answer was probably best given by Netflix itself in a letter sent to shareholders earlier this year: “Our focus is not on Disney+, Amazon or others, but on how we can improve our experience for our members.” 

"We compete with (and lose to) Fornite more than HBO."

Netflix, in a letter to shareholders

Furthermore, “We compete with (and lose to) Fornite more than HBO.” 

That's a pretty telling statement.

It's basically acknowledging that streaming services aren't that concerned with one another and instead, they're looking at the bigger picture - not only your generation, but the generation coming up right after it, too. 

And Netflix knows they're going to be much harder to win over.

If Disney wants this to be their future, it will have to start winning kids over now.  (Image Credit: Netflix) 

Disney will need to duke it out with Fortnite

At this point you might be thinking that Disney, rights holders and creators of franchises like Star Wars and Frozen must have kids wrapped indefinitely around their finger, and that that gives them an advantage here, right?

Wrong.

Chances are that if you’re reading this article, you grew up in a vastly different media environment to kids today. The reason we’re so excited about Disney+ is because it appeals to us, our interests and our sense of nostalgia. 

But if you’re eleven years old today, your world isn’t (exclusively) one of Marvel and Disney Princesses. It is one where mindshare is dominated by Fortnite, aggressively dumb YouTubers and, presumably, a bunch of other entertainment brands in the gaming, fashion, music and movie world. Instagram influencers. Snapchat stars – not to mention the content your friends are producing.

So there could be a generation of kids growing up today who lack the pavlovian reaction we have when we hear John Williams’ Star Wars theme tune, because that mindshare has instead been stolen by the Epic Games upstarts.

We might love these characters, but it doesn’t mean the next generation will too.

It’s inevitable that Fortnite the game will at some point be knocked off of its perch as top dog and replaced by another new game in the next year (cough, Apex Legends), but the real threat to Disney in the long term is that there’s currently a generation of kids who will have a similar reaction when Epic Games reboot Fortnite in 20 years time that we have to the Star Wars Episode IX trailer.

We can already see the generational schism starting to happen. When Solo came out, the childrens’ market research firm Kids Insight found just 2% of kids mentioning the film in the month before it was released - performing worse than Deadpool 2 (not exactly a kids film) and Peter Rabbit (yes, the one with James Corden). To them, Star Wars is less a cultural touchstone and more just a logo on one of dad’s old t-shirts.

Similarly, when The Muppets performed at London's O2 last year, they failed to sell out the arena - because the characters lack the cultural cachet they once commanded with an older generation. We might love these characters, but it doesn’t mean the next generation will too.

Kids love Moana, but they might love Fortnite even more... (Image Credit: Disney)

Kids are the key

Disney owns your childhood and, if everything goes right with Disney+, it will own your kid's childhood, too.

Whether Disney+ manages to beat Netflix in terms of subscribers numbers is almost irrelevant. Even if it ends up second or third place, there will always be a place on your smart TV or your iPad for Disney+. Why? Because Disney owns your childhood and, if everything goes right with Disney+, it will own your kid's childhood, too.

For both better and worse, Disney isn’t a company that makes a technology platform, or even one that makes films. The entire company is instead focused around intellectual property - hence why theme parks are just as important to the company as feature films. Under current CEO Bob Iger, Disney has hoovered up all of the characters you enjoyed as a kid: It bought the Muppets in 2004, Pixar in 2006, Marvel in 2009, LucasFilm in 2012 and 20th Century Fox just this year. 

Think of the mindshare that gives Disney - whether it is Kermit, Buzz Lightyear, Captain America, Han Solo or Homer Simpson you want to watch, you have to hand over your cash to their single corporate gatekeeper.

Disney is still thinking about that future generation - this year alone, Disney is rolling out Avengers: Endgame, Star Wars Episode IX and a remake of The Lion King, all of which will attract a young audience and win significant mindshare - but the utter cultural dominance of Fortnite among young people is an example that even though Disney might seem unbeatable today, it shouldn’t assume that the characters and stories that we love will continue to work forever.

  • Disney+ streaming service: price, release date, shows, movies and more
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In depth: Why the Lightning port beats Bluetooth for sound quality

In depth: Why the Lightning port beats Bluetooth for sound quality

Every September when Apple unveils a new iPhone, the big tech story the next day is about some new feature the company has added.

This time around though the huge talking point looks certain to be that Apple is taking something away with the iPhone 7: the 3.5mm headphone socket.

Yes, after decades of service the 3.5mm jack - which has been a common feature on portable tech dating back to the days when the original Sony Walkman made it popular - could be old news.

Instead, if you want to listen to tunes on your new iPhone, you'll have to use either buds designed for Apple's Lightning connector or a pair of wirelessly connected bluetooth headphones.

Moto Z

Apple won't be the first phone manufacturer to cull the ancient standard - the Moto Z, which was announced earlier this year, has done the same - but when Apple unleashes a feature like this, it's going to impact far more people.

Apple is one of very few manufacturers that can change a feature like this and assume that it's customers will continue to buy the devices despite something so potentially divisive.

With the iPhone 7 the removal of the jack would mean even more millimeters shaved off of the next iPhone - or that by utilising the space saved by not having a plug, Apple could make the battery slightly bigger.

But what will it mean for you, the phone-buying public? Though there are suggestions that Apple will release a 3.5mm-to-Lightning adapter (or even put it in the box), it does seem increasingly likely that when you next buy headphones, you might have to make a big decision about which kind of technology you back: Lightning or Bluetooth.

So here's the key question: which is better?

Data Transfer Speeds

With Lightning or Bluetooth, the audio signal is transferred to our headphones digitally - meaning that the signal isn't degraded like it is with a traditional 3.5mm jack.

Instead, the audio signals are decoded by the digital-analogue converter (DAC) in our headphones, pulling the bits apart and making them into the smooth analogue sound we know.

Perhaps the simplest way to compare the two is in terms of how much data they can transfer: the more data they can shift between your phone and your headphone's DAC, the better quality audio can be. More data means more bits of sound to play with and reassemble - and on this measure, there's only one winner.

Simply put, Lightning cables are capable of transferring much more data than Bluetooth, which means higher fidelity audio in your ears.

Bluetooth

Dr Kevin Curran, senior member of the Institute of Electrical and Electronics Engineers and reader of Computer Science at Ulster University puts it in megabit terms - pointing out that even the latest version of Bluetooth (4.2) can only transfer at a maximum of 25Mbps - that's around 3.25 megabytes per second.

The Lightning port in current iPhones meanwhile works at USB 2.0 speeds - that's around 480Mbps - or around 60 megabytes per second.

If, as rumoured, the iPhone 7 Lightning port is brought up to match USB 3.0's data output that could mean a theoretical transfer rate of 5Gbps - or around 640 megabytes per second. This would be a huge gulf between the two technologies.

"Quite simply, using the Lightning port offers superior audio listening", Dr Curran argues.

There is also a differentiation between the two standards in terms of how they handle audio, and this is where the difference in speed becomes apparent.

To send sound, Bluetooth uses the "A2DP" profile, which has one major flaw: it's a 'lossy' format. It's the same principles as used by, say, JPEG photos or MP3 tracks where algorithms strip out or simplify some data, to create smaller file sizes.

And things get worse for the wireless standard on Apple's devices: current iPhone Bluetooth implementation supports a number of codecs, but curiously not the highly regarded aptX codec. This means the best the iPhone can manage is the proprietary 256kbps AAC codec, which can't handle current high-end formats.

So even if you start with a high quality track, it'll end up being compressed. It's unclear what codecs Lightning might use - but given the much greater bandwidth, sending lossless audio should be less of a problem.

Bits and Samples

This data wrangling though doesn't give the full picture, though as it also affects the amount of digital information that can be used to reconstruct sounds in your ears.

The way audio quality is measured is in terms of sample rate and bit-depth. Sample rate is essentially the number of audio samples every second - CD quality is 44100 times per second, for instance - or 44.1khz.

Bit-depth is the amount of data stored in each sample. CDs have 16-bit audio - which works out at over 65,000 bits.

Bluetooth

CD quality is all that Bluetooth is really equipped to deal with - but under Apple's Lightning specification, it also supports much more: 24-bit audio, meaning over 16 million bits per sample - and double the sample rate, at 96khz. In other words - Lightning is much better equipped to handle vastly more information.

The reason this matters is that we're about to enter a new world of Hi-Res audio tracks, where the bit rates and sample rates available for our phones are rapidly increasing. The new LG V20 handset, for instance, has a 32-bit quad DAC, massively improving the quality of sound that can come out of your phone - and as services like Tidal offer increasingly high quality tunes, these phones can make use of them.

So assuming that your source audio is high enough quality, Lightning is much better positioned to offer a better listening experience.

There's also the problem of Bluetooth being wireless - and thus liable to interference. Bluetooth uses the same 2.4Ghz spectrum that WiFi and a host of other wireless technologies uses.

If you're in a "noisy" environment, there's a chance that the signal could drop or degrade - which could make listening a frustrating experience.

No Contest

The Lightning/Bluetooth comparison isn't an easy one - as it depends on what factors you're most interested in. One thing we've failed to mention is the convenience of wireless headphones - there's a freedom to being untethered to your phone that far outweighs sound quality.

But the biggest problem with Lightning is that it only works with Apple products. If you ever want to listen to audio from anything but an iPhone or iPad, you're going to need to start lugging around an extra pair of headphones or a fiddly adaptor… if you can afford one.

Lightning headphones

And it'll be interesting to see if Apple come up with some sort of solution to get around the fact that Lightning headphones won't be able to be used while charging (without a weird split converter) - as this could be a deal breaker for many users.

Bluetooth also has its challenges: Because it won't draw power from your phone, you'll need to remember to charge up your headphones regularly. And depending on where you are, interference could become a real pain.

But ultimately one thing is clear: if you're an audiophile, and you want the highest quality listening experience there is only one viable winner: the Lightning cable.

Explainer: How the new 5G manifesto will affect your future phones, cars and internet

Explainer: How the new 5G manifesto will affect your future phones, cars and internet

What the 5G manifesto means for you

We might not have much time for Europe these days, if massive self-destructive referendums are anything to go by, but while Britons may disdain the European Union it is still doing the important work of governing a continent.

Just this week the European Commission published what it calls a "5G manifesto" - a document which describes the agreed intentions of many of the major player who over the next few years want to bring 5G to us consumers.

We should probably listen too, as it's signed by the CEOs of BT (and therefore EE, following the former's recent acquisition of the latter), Vodafone, Telefonica (aka O2) and Hutchinson Whampoa (aka Three) - as well as many other European telecoms operators. In other words - it's a really good indication of what the networks are expecting 5G to be like.

And it makes for surprisingly interesting reading, as it reveals some of the concerns, interests and challenges which the networks believe we'll face when we do finally get 5G. Here's all of the key points - and what we think it might mean for you when you pick up your iPhone 9 or Samsung Galaxy S11 in a few years time.

Roll out by 2020

Perhaps the biggest headline is that the EU wants 5G services to be up and running by 2020. But this is easier said than done.

Before Apple and Samsung can start cranking out phones that support 5G, and before networks can start building new towers, the industry needs to get together to agree on a common set of standards to ensure that technology is interoperable and that the spectrum that is chosen for 5G is harmonised across Europe (so that 5G in one country doesn't interfere with the TV signals in another, and so on.)

According to the document, the signatories expect to see independent trials of various 5G technologies prior to 2018 - and then in 2018 the 3GPP, the organisation that agrees the standards internationally, will finalise the rules on what makes a phone officially "5G".

So it won't be until then that we'll know for sure what speeds and ranges 5G phones will be capable of.

EU investments

You might be wondering why the European Union cares so much about 5G. The answer is because it will form a core part of what it calls the "digital single market" - the plan to break down barriers for digital products and services between countries.

By acting to harmonise digital rules and regulations between 28 (well, 27 soon…) member states, the thinking is that it will make this easier - resulting in fewer barriers to doing business internationally, and better deals for consumers who will have more choice.

As such, the manifesto calls for the EU to not just talk the talk on 5G - but to put its money where its mouth is too, and directly investing European cash in 5G technology.

The signatories want massive billion Euro grants for large scale demonstrations of what 5G could do, and also a "5G Venture Fund", that would see the EU invest in start-up companies that are experimenting in 5G technology, in a bid to accelerate any technological advances.

Phone

Connected cars and other devices

What's really interesting is that the document reveals that a wide range of different usage cases are being considered as 5G technology is designed and built.

So the specification is being designed with not just our ability to play Pokémon Go in mind, but also for newer, connected devices. For example, the needs of connected cars will be considered so that future autonomous vehicles will be able to talk to each other.

Public safety, smart grids and health are also given examples of use cases, and this makes a lot of sense too as increasingly we're going to see "critical" infrastructure use mobile networks to transmit data, rather than fixed lines. Why? Because 5G could make it cheaper than installing fibre-optic cables for everything from traffic lights to electricity substations.

And ultimately what this means is that if we've got all of this important stuff hooked up to our mobile networks, there's a lot more at stake if there's ever any problems. So the 5G infrastructure needs to more resilient - so that the lights will stay on.

Making It Easier to Build Transmitters

One of the biggest challenges for networks is providing wide and consistent coverage to millions of people simultaneously, and building a network that is capable of coping with thousands of people suddenly descending on a given area (such as in a music festival or a stadium).

And it's because of this that in large cities, transmitters are packed in all over the place - often on an almost street-by-street basis in the most densely populated areas. To make this easier, the networks want to slash the red tape to make building these necessary transmitters even easier.

The manifesto proposes the "removal of deployment barriers", such as laws that guarantee the rights of mobile operators to build new infrastructure and reducing the taxation on sites and antennas - so that keeping the network together costs less.

It also calls for the EU to harmonise rules around electromagnetic field emissions, so that there is only one set of rules rather than 28 different ones.

Net Neutrality (or lack of)

And finally, what will no doubt be the most contentious point in the manifesto: Net Neutrality.

This is the idea that service providers should be allowed to discriminate in terms of what services you can access, or can charge different prices for different levels of access.

For example, a profiteering ISP could restrict the bandwidth Netflix can use to send videos to users, unless Netflix pays a hefty fee to the network.

It's broadly seen as an utterly terrible idea by most commentators - because it would hand even more power to the networks and would risk making the internet less competitive for other companies. And what's a little worrying about the 5G manifesto is that it puts the ability to discriminate on traffic - what it calls "network slicing" - at the heart of the proposals.

5G

Perhaps this is unsurprising given the document was written by the service providers, but their argument isn't without any merit. For example, it argues that if 5G is to support data from critical infrastructure (see above), then it should be possible for a network to prioritise, say, emergency services data over Pokémon Go making a Squirtle appear in your neighbourhood.

It also turns the argument about networks simply using slicing to profiteer on its head. The manifesto argues that slicing would give networks more certainty on a return on investment.

In other words, if the network thinks that with a new 5G network it will be able to extract more cash then it is more likely to make the multi-billion investment needed to build the transmitters and infrastructure in the first place. So if we insist on net neutrality, we might end up waiting a lot longer for 5G coverage.

Brussels Calling

Ultimately, whether all of the proposals made in the manifesto will be adopted by the European Union remains to be seen - but this no doubt outlines several of the biggest tech-related political scraps we're likely to see over the next few years.

What's also going to be interesting is seeing how Brexit affects the 5G rollout in Britain - as one of the under-appreciated things the EU does is harmonise regulations across borders making it easier for companies to trade internationally.

So could it mean that we're still in the 4G slow lane as the rest of Europe agrees its 5G rules? Or will we decide to stick to what Europe decides anyway?

5 ways Huawei can make a 5 star phone

5 ways Huawei can make a 5 star phone

5 ways Huawei can make a 5 star phone

When it comes to smartphones, the company you invariably think of first is Apple, and then perhaps Samsung, as the South Korean firm is the largest phone manufacturer out there, and is responsible for the flagship Galaxy line. Then there's the likes of LG and HTC.

One company that probably wouldn't be first to mind though is Huawei. Despite its low profile in western markets, amazingly it is the third largest smartphone manufacturer in the world in terms of sales. You might not even know how to pronounce the name - it's Wah-way.

The problem is the company has never really managed to create a truly great phone - many of its releases now, including most recently the Huawei P9 and Huawei P9 Plus, have been very good, but not brilliant. So what can be done? Here's five things the company could do that might finally mean it makes a five-star phone.

1. Make less weird software

A regular frustration with Android is how manufacturers will pack their handsets with their own apps and software - or "bloatware", as it is known. This is despite Google's stock Android being a perfectly serviceable operating system.

Unfortunately, Huawei is particularly notorious for this and tends to pack its phones with a heavily re-skinned version of the OS. The "Emotion UI" replaces many of the 'standard' apps and icons with Huawei's own, and gets rid of the app drawer in favor of an iPhone-style system of listing apps on contiguous home screens.

There's also some downright weird choices in the software. Huawei is a Chinese company, and its camera app is a good example of how an international audience may differ from the company's local market.

Huawei camera

In the app there's a "beauty mode", which enables you to apply different effects directly to your photos - including "nose slimming" and "face whitening". This latter option is certainly… provocative, to say the least. In any case, these are the sorts of features that you'd expect to find in a separate app, perhaps.

All of this might be bearable too if Huawei's software wasn't so buggy and weird. Due to the underlying nature of the way it works, Android is never going to be as slick as iOS - but Samsung can still turn out an interface which looks slick when in action. In our experience of Huawei devices, there's just something slightly shonky about them - which rather removes the sheen.

What's most frustrating is that the evidence that Huawei can do it right already exists, as the company manufactures the stock-Android Nexus 6P for Google. Why over-complicate things?

2. Dazzling hardware

Though Huawei is an underdog to a certain extent, it hasn't stopped the company's launches being huge, glitzy affairs with giant projector screens and celebrities. But no fanfare can make up for the fact that design-wise… Huawei devices look pretty unremarkable.

YouTube : https://www.youtube.com/watch?v=CibfuQ4rgVI

Even this design video above is practically screaming "hey, it's a boring rectangle!".

The P9 is a device that appears to have been more than slightly inspired by the iPhone 6 and iPhone 6S, while the Huawei P8 and P7 which preceded it are boring slabs. It's hard to pin-down exactly what the design needs (that's why designers exist), but there must be something Huawei can do to give their handsets a real, premium feel.

3. Features that matter

When you have software that is broadly commoditized (complaining above about the bloatware excepted), the big challenge for phone makers is to differentiate themselves from the competition through hardware features. In this regard, Huawei's record is patchy.

It can't be said that the company isn't at least trying to do new things, as each major flagship release seems to come with something we haven't seen before. On the Huawei Mate S for example, the company beat Apple to the inclusion of Force Touch and the problem here wasn't the idea (Apple seem to be making it work), but in the implementation.

Simply put, developers aren't rushing to use Huawei's APIs to integrate Force Touch into their app - so pretty much the best thing you can do is push a little harder on images and have a "magnifying glass" pop up that zooms in relative to how hard you press. It's unwieldy, and more hassle than simply pinch zooming like we've been doing for years.

Huawei P9

Other features are similarly tepid. Since the P8 Huawei has tried to popularise what it insists on calling "Knuckle Sense". This is the idea that you can tap on the screen with your knuckles - not your fingers - to trigger different functions.

Rapping on the screen like you're knocking on a door takes a screenshot. And on the home screen if you use your knuckle to draw different letters of the alphabet, you can launch different apps (draw "C" for camera, and so on).

This is a nice idea in principle, but seems like an odd choice to focus on when Huawei phones are missing features that are fast becoming standard. For example, the P9 is great for your knuckles, but lacks wireless charging, fast charging, waterproofing - and that marker of a top-end phone in 2016: A QHD display.

4. Boost the battery

Perhaps the trick for Huawei is going to be to think laterally: If it can't match the behemoth that is Samsung on power, or the hulk that is Apple on prestige… then why not concentrate on something it can conceivably do well: Battery life.

Survey after survey of consumers shows that a better battery life is at the top of the list of consumer wish lists, but the manufacturers still persist in using every improvement in battery technology to include more whizzy graphics - losing any gains in the process.

Huawei battery

So why not do something radical: Forget the race to make phones that are microscopically skinnier than competitors, and instead make a phone that is fatter… but one that packs the most enormous battery Huawei can muster. Imagine if there was a phone that you knew, even if you used it continuously all day, would last at least 24 hours. It'd be pretty tempting, right?

5. Premium or budget… pick a side!

Ultimately the problem for Huawei is one of position: It seems to fall between two stools. Does it want to be challenging the likes of Samsung and Apple for the premium smartphone crown? Or does it want to be a scrappier budget challenger, that offers a great set of features at a great price?

When it launched, the P9 was £449 (about US$690, AU$900). Yes, this is still a chunk less than the Samsung Galaxy S7 - but considering the specs difference it seems like a small price to pay for so much extra.

Huawei P9

If you're willing to spend £449 on a phone, chances are you'll be willing to pay that little bit more. Conversely, an iPhone SE - a mid-range device with a lot of polish - undercuts it at £359 (US$399, AU$679). Why would you go for a P9 in this instance?

If it wants to challenge the premium devices, the company needs to make the software as slick as anything comparable from Samsung, and focus on building in the de facto standard features. Forget about the knuckles - and focus on squeezing out a QHD display on to its devices.

If it wants to go for the budget crown, then similarly forget about the knuckles: Focus on making a really great experience from all of the core features.

Huawei - it's time to pick a side!

This portable ultrasound will beam images straight to your phone

This portable ultrasound will beam images straight to your phone

Have you ever looked at your phone and thought "this device is a pretty phenomenal illustration of man's mastery over nature… but I really wish I could use it to see inside the uteri of pregnant women"? Then good news, as a new medical gadget from Clarius could solve this most urgent of problems.

The company has managed to miniaturise the ultrasounds scanner and turn it into a handheld device capable of beaming images back to iPhone and Android devices.

According to Phone Arena, the thinking is that the device could enable doctors in remote areas to scan people without the need for a trip to a hospital. This could mean that easy procedures like a nerve block or a guided injection could be performed instantly.

Snapping Pictures

Clarius says that it wants the accompanying app to be as easy to use as your phone's Camera. Though sadly there is no details on whether you'll be able to export snaps of your kidney stones straight to Instagram.

The company has yet to announce pricing or a release date - and as a medical device it will need the approval of America's Food & Drugs Administration first too. But the expectation is that it will work out much cheaper than a traditional ultrasound machine, which usually costs around $25,000 and that several of these could be bought for that price.










Updated: Smart TV in 2016: How Android TV, webOS + others are changing the game

Updated: Smart TV in 2016: How Android TV, webOS + others are changing the game

Making the smart choice

Mahe

The world of Smart TV was an absolute shambles for years. Interfaces were hugely shonky and features clunky, but 2016 looks set to be the year that Smart TVs finally come of age.

Though the technologies have been around for a few years now, 2016 could finally be the year that the existing platforms mature and make a truly compelling offer to the consumer.

The numbers seem to suggest it too: From 52m smart TVs sold in 2011, sales rose to 141m last year - and that figure is set to increase to 173m in 2016.

So chances are, if you don't have a Smart TV already, you're probably thinking of getting one soon. But buying a Smart TV isn't just a case of picking the telly with the largest screen, as there's also a deeper question: which operating system is right for you? Which platform is best? What makes them unique?

So while most TVs you buy this year will have some smarts built right in, here's how you can find the one that's going to give you the most value - and will keep being useful for many years to come.

Android TV

Android

What's it all about?

It was with huge fanfare that in June 2014, at the company's I/O developer conference, that Google swooped in and announced a new Android TV platform. Well, I say "swooped in", but in reality it was more like a slow and gentle glide as the platform has been only very slowly adopted.

The idea was that just like the way it revolutionised mobile phones, Google would be able to offer a consistent platform and user experience to all TVs, regardless of who manufactured it.

Perhaps the biggest advantage of Google's platform is that ultimately, it is likely to have the most apps available, and most quickly. Given that Android TV runs on the same code as Android on our phones, converting apps to run on Android TV should be straightforward for developers compare to rival platforms, as the learning curve won't be terribly steep.

One other advantage of the platform is that it is plugged into everything else Google knows about you. This means that recommendations should be smarter: don't be surprised if after Googling on the bus to find out what Jeff Goldblum is up to, you suddenly start seeing recommendations on your TV for Independence Day and Jurassic Park.

The other cool thing about Android TV is that every device (whether a smart TV or set-top-box) comes with a built in Chromecast. This means if you're browsing on another phone or tablet and see some video content you want to share with the room, in the touch of a button you can fling it up to the TV.

What are the new features?

In the future, it is likely that we'll see even more devices support Android TV - only adding to its appeal for developers. And it is likely that Google will keep the platform regularly updated so that it keeps pace with mobile Android releases too.

The most recent version of Android, version 6.0 or Marshmallow has built in some features specifically for Android TV.

Android

For example, as with the mobile version, SD cards can be converted to use encrypted storage to keep your data secure (no one need ever know that you can't get enough of that show you won't admit to loving), and there are also new controls to adjust the resolution and dynamic range of the screen when using a 4K TV.

The interface has also been refreshed, better optimising the Play Store for use on a TV screen, and new background images have been added too.

If you have a phone also running Android Marshmallow, you'll also have the option of using your phone to setup your TV - which might make keyboard input and the like easier. Simply select "Setup a nearby device" from the Google Settings app on your phone.

So what can we expect to see this year? Feature-wise, according to Gottabemobile, we can expect software updates adding more support for multi-room audio, thanks to a new standard which Google calls Cast for Audio, which makes it easy to send audio to different speakers at the touch of a button - a bit like Sonos.

What's coming?

The first TVs supporting Android TV arrived in 2015, though it really looks set to take off this year, as Arcelik, Vestel, RCA, Hisense, TCL and Bang & Olufsen are all working on TVs and devices running Android TV. These will all join Sony, Philips and Sharp in supporting the OS.

Should I wait to buy it?

A Smart TV running Android TV looks like it could be the safest bet for the future. It is also possible that - if Google's mobile success is any barometer - Android TV will become the largest Smart TV platform, as the technology isn't owned by any one TV maker (Samsung and LG would never license Tizen or WebOS to each other, for example).

Given that Google is providing a common platform that can be plugged into a TV made by any manufacturer, it can achieve the greatest reach.

The upshot of this is that this means that in time, Android TV will probably have all of the apps you need, whether Netflix and BBC iPlayer, or that really obscure video service for watching Korean martial arts films on demand.

And as one of the larger platforms, apps and services should be kept up-to-date for many years to come.

WebOS

WebOS

What's it all about?

WebOS started life in 2009 as the operating system on the Palm Pre smartphone, before the company was bought by HP. And then the OS was bought by LG, who rather than use it on a phone (as Android was working well), decided to instead stuff it inside the company's TVs. WebOS 3.0 is included on all of LG's 2016 TVs - and the expectation is that hopefully the 2015 range will receive an upgrade too.

What are the new features?

The latest iteration of the OS, WebOS 3.0 was unveiled as CES in January, and showed off some intriguing new features. "Magic Zoom" enables you to zoom in to any part of the picture so you can more easily see what is going on in the background. While the video is playing, you can use the motion-controlled remote to slide around the image on screen.

Slightly more usefully, 3.0 will hook up directly with your Android phone and enable you to share content directly using the LG SmartTV app - so you can immediately switch up any Google Map or YouTube video and view it on the big screen.

And what if you want to listen to music using your home entertainment system but don't want a bright screen distracting everyone and burning electricity? Then good news, as with WebOS 3.0 you can have it play music from your speakers, while leaving the screen firmly in the off position.

What's coming?

WebOS 3.0 is brand new, so we're expecting to see the above features roll out to existing WebOS TVs imminently, as well as come pre-installed on new LG tellies. But beyond that, perhaps the most interesting recent WebOS news is that GameFly's game streaming service will be launching on WebOS soon.

WebOS

This enables to you to hook up a Bluetooth controller and play many recent, high-spec PC games like Tomb Raider and Batman: Arkham Origins without the need for a computer or console. The way it works is the same as Playstation Now - with processing done on servers on the internet, with the output streamed to your TV.

Should I wait to buy it?

Though the OS had a troubled past - and rumours are suggesting a troubled present (LG recently laid off 20 people working on the project) - there are still plenty of interesting features worth a look.

For example, unlike Android TV, WebOS supports multiple user accounts - meaning that each member of the family can have their own customised interface, with their own recommendations and apps.

The OS also makes a big show of how it seamlessly integrates both broadcast and streamed TV channels: For the end user, there's no need to know where a show is coming from, so it simply lists them together. Plus, you can even watch two channels or streams side by side.

So there's plenty of interesting features to take a look at. But it might be worth holding off purchasing until the future of the platform seems more certain.

Tizen

Tizen

What's it all about?

In recent years, Samsung has been doing its best to make Tizen into an actual thing. Though it has appeared in a number of devices, including the Gear S2 smartwatch and cameras (with varying degrees of success), it has yet to find success on phones due to Android having that product category stitched up. Lucky for Samsung that it's still able to fling that knowledge and product development at Smart TVs.

The Tizen smart TV UI is fast and slick, and like its competitors aims to unify the disparate sources of entertainment on a modern TV.

The OS also has a couple of interesting features baked in: There's support for Playstation Now, which allows you to stream PS3 games direct to your TV without the need for a games console, and the "Extra" function will give live and real time stats on sports and film metadata from IMDB, to complement what you're watching.

What are the new features?

As the company said at its CES 2016 keynote, it wants to make switching from TV to Netflix as easy as switching from Channel 1 to Channel 2.

To make this happen, much like other services it has exploded open the databases of Netflix and Amazon Instant Video, making them browsable without having to go into the actual apps. And in the US it has partnered directly with Time Warner Cable to bring its channels and on-demand options direct to the interface.

Tizen

The idea is that all devices can be controlled with a single remote - and when you plug in a new HDMI device, it will detect what sort of device it is and automatically configure it to work with your standard Samsung remote.

What's coming?

Samsung views its Tizen TVs as a central part of its "SmartThings" Internet of Things play. By plugging in a USB device that will come free with all 2016 Samsung TVs, if you have other smart devices in your home (whether lightbulbs, washing machines or toasters), you'll be able to control them from your TV. Nice.

Should I wait to buy it?

Samsung is the leader for smart TVs, so Tizen OS isn't going anywhere. Unlike on mobile where it's not enjoyed anywhere near the success of Android, Tizen on Smart TV can expect wide ranging support from different broadcasters and developers. So go for it: There are already plenty of features, and Samsung will ensure it stays up to date for the foreseeable future.

Firefox OS

Firefox OS

What's it all about?

Yes, that's right - Mozilla, which makes the Firefox web browser is also behind the operating system found on Panasonic's 2016 range of Smart TVs, designed to be slick and easy to use with the minimum amount of effort being pumped through the TV's processor.

What are the new features?

Firefox OS is much more stripped back and minimalist than it's rivals, though this could be a virtue in an era of increased televisual complexity.

The home screen simply asks if you want Live TV, Apps or Devices (ie: the Xbox you've plugged in), and from there a simple series of menus will help you find what you need. If you have a channel or app that you use a lot, you can pin it to the homepage for quick access.

What's coming?

The latest version of Firefox OS, version 2.5, has been provided by Mozilla to hardware manufacturers - so updates, if they haven't already, should be rolling out shortly.

Perhaps most notable is that Mozilla has brought on board a number of major apps and services, including Vimeo, iHeartRadio, Atari, AOL, Giphy and Hubii.

Firefox OS

The company has also announced a Chomecast-style system that will allow users to sync Firefox across multiple platforms - meaning that sending content from your web browser to your TV should be possible with just the click of a button.

Should I wait to buy it?

It remains to be seen exactly how well supported Firefox OS will be, as it's not leading the Smart TV pack as it's only found on Panasonic TVs at the moment.

Though like Android TV, it could conceivably be picked up by other manufacturers in the future too. So wait for the time being, to see if the OS gains traction with any other manufacturers before jumping on board... although Panasonic does offer some brilliant picture quality on a few of its Firefox OS sets.

Roku OS

Roku

What's it all about?

Roku is perhaps best known as a small set-top-box you can plug in to make your TV smarter, but the operating system behind it, Roku OS is increasingly finding its way into a number of Smart TVs too - including in 2016 many made by Sharp, TCL, Haier, Hisense and Insignia. The company expects to be inside 60 new models of TV all in all.

What are the new features?

In the latest version of the OS, Roku 7, the company has added a number of useful features that can help users navigate the 1700 Roku "channels" that are available.

Roku Feed, for example, follows the likes of Tizen and lets users search through the combined databases of the different channels - tracking films, actors and other metadata across providers. This means you'll get automatic notifications if any services add any of the search terms that you're tracking.

Roku

Version 7 also adds support for connecting to Wi-Fi networks which require a browser login - such as those found in hotels and universities. This means that wherever you're setting up a TV, you'll be able to make sure it is suitably smart. The company is also improving its smartphone app.

What's coming?

While it has been unspecific on the timeframe, Roku does says that it will be improving its software to build in support for both 4K and HDR viewing in 2016 - which makes a lot of sense for TVs that come with the software baked in or anyone wanting to plug a Roku into a top-spec TV.

Should I wait to buy it?

Feature-wise, the OS is relatively unremarkable. It offers a similar selection of apps - including BBC iPlayer, Netflix, Amazon and other major brands. The downside? Because it is a relatively small company with a relatively niche product (the TV manufacturers it has partnered with are hardly the biggest players), it might not always have exactly the video app that you're looking for.

Set-Top Alternatives

Apple TV

So we've been through the major Smart TVs, but there is always another option: Having a dumb screen, and instead plugging in a device to make it smart by using a device that we used to call a set-top box (although good luck balancing a box on top of today's ultra-thin TVs).

Using one of these might actually be a smarter approach to take, as that way every few years you can swap out the brains for a newer version, just as you might upgrade your phone, while keeping hold of the expensive panel that displays the pictures.

The downside, of course, is that set-top-boxes lack the deep level of integration that enables Smart TV OS to control the different inputs - which might make switching HDMIs around more frustrating.

Fire TV

If you want a set-top-box, the major players are Apple TV, Roku and Amazon's Fire TV.

Apple TV, since the Cupertino brand launched the latest iteration last year, is definitely slickest device available, and given Apple's weight, it could conceivably take advantage of developers and attract apps in the same way that Android TV is expected to. That said, so far the number of apps has been disappointing.

Amazon's Fire TV and Fire TV Stick are based on Amazon's fork of Android and offer a deep level of integration with it's Instant Video platform. Running on Amazon's app store, there are already plenty of apps available too - so have a look at these cheap alternatives before shelling out for that expensive Smart TV.










There’s now a much bigger chance you might find your parents on Tinder

There's now a much bigger chance you might find your parents on Tinder

It isn't just young people who are spending their evenings wistfully swiping left and right on and endless stream of faces – older folks are doing it too, according to new research.

TechCrunch has picked upon a new survey of 2,000 people from Pew Research in the US, which reportedly shows that not only have online dating services grown more popular with 18 to 24-year-olds, but there has been a relatively big spike in the older crowd, too.

An impressive (or worrying) 12% of 55 to 64-year-olds in 2015 reported that they have participated in online dating – way up from just 6% in 2013.

Overall, 15% of American adults now say they have used such services – up from 11% in 2013. There's also been a big increase on mobile online dating – which is now used by 9% of adults, up from 3% just two years prior.

It should be safe to say that we can thank the meteoric growth of Tinder and its imitators for this.

OKStupid?

Of the online daters, 80% apparently agree that it is a good way to meet people – though, 45% also think it is a more dangerous way of meeting people. This figure is, unsurprisingly, polarized by gender: 53% of the women surveyed think online dating is more dangerous, versus just 38% of men.

What will no doubt prove to intrigue sociologists is that there appears to be an education divide.

A majority (58% of those surveyed) of college graduates know someone who dates online, with 46% saying they know someone who has entered a long-term relationship as a result. This compares to just 25% of high school-educated people knowing someone who uses these services, with only 18% knowing someone who has found a long-term relationship in this way.

That would explain why so many post-college transplants in cities like New York and San Francisco turn to apps to navigate a dating world far out of their comfort zone. When you come back home, just be sure to set your filters correctly to avoid seeing mom or dad's profile.










Twitter pulls a Facebook, putting the best tweets first starting today

Twitter pulls a Facebook, putting the best tweets first starting today

Don't be surprised to hear the defeated howls of a thousand media people in the air today, as Twitter has just pressed the go button on its controversial shake-up of the Twitter timeline.

Last week, the hashtag #RIPTwitter started trending after rumors emerged that the company would switch so that timelines are not reverse chronological, as they are now, but instead generated by an algorithm. The thinking is that this would make Twitter more like Facebook, where upon visiting you're presented with only the items which the algorithm thinks you'll be most interested in.

The company has now made it official, rolling the feature out to accounts that use the Twitter app.

"We've already seen that people who use this new feature tend to Retweet and Tweet more, creating more live commentary and conversations, which is great for everyone", the company explained in an official blog post.

Opt-in ... for now

That nervous unease that you can see across the #RIPTwitter hashtag is coming from the power users who spend every day on Twitter. People like journalists, who require the real-time functionality in order to properly do their jobs.

So, the good news is that this new approach to the timeline is opt-in, at least initially. To switch the feature on, simply go into the timeline section of your settings and choose "Show me the best Tweets first". Even with the feature turned on, you can pull to refresh your tweets and it will switch back to normal, chronological view.

The launch comes at a difficult time for Twitter, which has been frustrating investors with slow growth and struggling to figure out how to make any money. This has led to executive shake-ups and the promise of new features to tackle some of the platform's biggest issues, like trolling.










Galaxy S7 leak reveals new design direction for Samsung’s S range

Galaxy S7 leak reveals new design direction for Samsung's S range

All eyes will be on Barcelona a week on Sunday is expected to reveal a new flagship handset: The Samsung Galaxy S7.

Well, we say "expected", but it is essentially a foregone conclusion thanks to tonnes of leaks - the latest of which gives us our clearest look yet at the new phone, which has a slight difference in design over the 2015's Galaxy S6.

The above render was obtained by serial leaker @evleaks and shows what appears to be the curved-screen "S7 Edge" - which we expect to launch alongside its more conventional sibling. The grainier pictures below were obtained by French site Nowhere Else, and show either the S7, or a dummy model in gold.

S7 in Gold

Reliable Rumours

The above images appear to be in line with earlier rumours that suggested that the S7 Edge will sport a 5.7 inch screen, and the S7 a 5.1 inch (same as the S6). It's also possible to see on the images that the camera bump is less mercifully smaller.

The key difference here is that we're seeing what is likely a real unit, 'confirming' the curved back of the Note 5 will be used on the Galaxy S7 and likely S7 Edge too. This gives is a more rounded feel in the palm, which was a popular feature for reviewers.

As previously reported, the new phones are expected to be powered by Qualcomm Snapdragon 820 processors, and have a 16MP camera on the rear. There are also rumours that the new phone will have a much larger battery than its predecessor, and that they will be water resistant.

(Via PocketNow, image credits: nowhereelse.fr / evleaks)










10 brilliant accessories for the gadget lover in your life

10 brilliant accessories for the gadget lover in your life

10 great gadget accessories

If you're someone fortunate enough to have a gadget-lover in your life, you'll dread having to buy them a gift. You want to get them something meaningful that they'll actually use, but you have no idea what to get – and you don't want to waste money on something they'll hate.

Here's the good news: if they got that 'big' piece of tech they really wanted for Christmas then we've hand-picked some great ideas for accessories that will make the gift that much more awesome.

Whether you want to supercharge their Apple Watch, improve the audio in their life or trick out their car with tech, we've got the top things you should be looking for when the birthday (or, whisper it quietly, next Christmas) rolls around.

1. Henge Dock for Macbook

Accessories

When you need to edit a video or edit your photos, sometimes a diminutive laptop screen just doesn't cut it - which is why it is sometimes necessary to plug into a larger screen. To make this process as painless as possible, a Henge Dock is an elegant solution.

Effectively a vertical stand, you slide your Macbook in on its side, and connectors line the bottom of the Henge to plug into the monitor, USB devices and so on.

And when you're done, all you need to do is slide your Mac out. No faffing about with tangled cables, no fuss.

Vertical docks are available for Macbook Pro, Macbook Pro Retina, Macbook Air and the new Macbook, and the company also makes a range of accessories - such as a combined Bluetooth keyboard and touchpad to use with it. Docks can be picked up for around $69 (£45, $AU95).

2. Sonos Playbar

Accessories

We're used to our TVs being massive now, but sometimes we overlook the sound - which is where soundbars come in.

They sit beneath your telly and turn everything from the latest blockbusters to mundane soaps into something that feels like a more cinematic experience.

One such soundbar from Sonos does just that – and connects to existing compatible home speaker systems. This means that not only can you also use the soundbar to play your music when not watching telly (including Spotify and TuneIn radio), but you can also use it to feed the audio from your TV to other rooms in the house.

Want to be able to follow the sport commentary as you wander into the kitchen to pick up another drink? Now you can.

Because it connects through the optical output, it just needs one cable and will play whatever is plugged into the telly. The Sonos Playbar will set you back around £589 (around $900 or $AU1200).

3. Pioneer SPH-DA120 with Apple Carplay

Accessories

So the car is tricked out with a big subwoofer, fancy lights and some furry dice - but isn't something missing? Apple's CarPlay is the company's attempt at helping your iPhone better interact with your car's dashboard, and is something we'll be seeing more of over the next few years as cars roll off the production line with support built in.

If you want to upgrade your current car though, pick up this aftermarket stereo from Pioneer. Simply plug in your iPhone to the SPH-DA120 using a Lightning cable and the dashboard screen will transform into something very iFamiliar.

From here you can then use the same apps as the ones on your phone that have been specially configured for use in the car, meaning you can get turn by turn navigation from Apple Maps or hit up Spotify for your tunes.

Better still, you can even control the unit with voice commands via Siri - and use it to select your tracks or even send and respond to text messages while driving. There's no better way of making your phone work with your car. You can pick one up for just over £300 (around $435 / $AU625).

4. Parrot AR Flight Recorder

Accessories

If someone has a Parrot AR drone, this accessory can make it much smarter. Styled like an aircraft's black box recorder (so bright orange), this USB box plugs on to your drone and will record detailed flight data including GPS positioning on its 4GB of flash memory. You can also use a mobile app to map your flight in 3D while the drone is still in the air.

You can even use it to create pre-planned journeys - using software to tell the drone where to go. Or you can simply plug in some GPS coordinates and the accessory will send the drone zipping off to the waypoint. You can pick one up for $70 (about £50 or $100AUS) on Amazon – but make sure you read the regulations on how to use drones in your country before you start zipping about.

5. Apple Watch Link Bracelet

Accessories

Let's face it, if your gadget-fiend LOVES their iPhone, there's probably a good chance they now have an Apple Watch – and if you didn't buy it you might feel that you missed out on the opportunity to gift them something they'd really like.

But here's an idea: go big on the watchstrap to make their Watch a cut above the others being flashed around on the train on the way to work.

The Silver Link Bracelet will make it almost look like they've got an "Edition" version of the Apple Watch, but will set you back a cool £379 ($575USD, $795AUS). Alternatively you can go lower cost and get something that offers the same link experience (like this one from Amazon) for a lot cheaper.

6. Enerplex Surfr Amp iPhone case

Accessories

They've probably already got a top-end iPhone kicking about, so if your gadget-lover is packing an iPhone 6S, give them the gift of power.

This case is way more than just a battery pack (a must for any hardcore iPhone user anyway) as while it can charge the iPhone more than one and a half times over, there's a solar panel stuck on the back to nick some of the sun's rays when the power is running low.

Not so good if they live in the rainy north, but if you're anywhere that there's a smattering of sunshine they'll love being able to charge up without having to frantically search for a wall outlet.

Pick one up for £30 / $89 / around AU$130

7. Oral B SmartSeries Electric Toothbrush

Accessories

What do you get the gadget lover who has everything from a smartwatch to a drone already? A bluetooth electric toothbrush with an app, of course – because the bathroom needs some tech loving too.

Oral B's SmartSeries Electric Toothbrush hooks up with your phone to offer you Fitbit-style analytics and feedback on how well you're brushing your teeth. Surely this is the future if we're gamifying dental care nowadays.

This nifty enamel-scrubber can be yours for around £90 / around $136 / $AU190.

8. Beam Projector Light

Accessories

Beam is a tiny projector built into a slightly-bigger-than-normal lightbulb. Simply screw it into the light socket and it can both illuminate your room, or display photos, videos… if it's on your phone, you can spew it from your lamp.

It's actually an Android device on the inside, one that's controlled using an app on either an iPhone or an Android device. So if you want a subtle projector - this could be the way to go.

The creators are also keen to trumpet how smart it can be; because it ambiently sits watch over your house you can set up "if" and "then" controls. For example, having it automatically load Netflix and resume playback if it detects you switching your Bluetooth speakers on.

It's super clever - and it can be yours for just $399USD (around £260/$550AUS).

9. BrydgeAir

Accessories

Someone just been bought an iPad and you know they'd love to be able to do some writing with it when the laptop is locked away at home?

Then check out one of the best around: BrydeAir's Bluetooth keyboard for iPad Air and iPad Air 2 that looks both super slick and like something that turns your iPad into a mini-Macbook.

BrydgeAir provides a very Macbook-alike typing experience and will hinge to a full 180 degrees. It even has built in stereo Bluetooth speakers to make your music sound great too.

It starts at $150USD (around £100/$207AUS)

10. Gold HDMI Cables

Accessories

And finally the ultimate in luxury accessories. The one thing which signals above all else "look how wealthy and classy I am" in the home cinema space. We're talking of course, about gold HDMI cables - around £90 / $130 / $AU190).

The debate about how much improvement you get from such technology rumbles on as people point out that HDMI signal is carried digitally, so theoretically there's only so much improvement tech can make here.

But you've got a gadget fan in your midst, and they're always going to harbour some small belief somewhere that paying more for gold-plated cables is going to infer some sort of tech boost when they're watching an SD stream of Netflix.

So even if you're stuck there wondering what on earth you paid all that extra money for, if your gadget nut has just upgraded their home cinema set up they'll sit there quietly beaming with pride that they've got the 'best' out of their set up.