Mario Kart Tour will come to mobile devices by the end of 2019's first calendar quarter, but it's unclear if Nintendo plans this to be its next smartphone game.
Seeing as how it's still exclusive to iOS devices, Nintendo's pricey Super Mario Run mobile game has done well to generate around $53 million earnings.
The historic moment of Nintendo’s full-on smartphone gaming debut is exactly a month away, according to a news release on the Japanese multinational consumer electronics and software company’s official website we’ve been waiting since early September.
Of course, Super Mario fans eagerly, then desperately anticipated the franchise’s mobile expansion for many years now, getting their hopes rekindled last fall, as the unexciting Miitomo clearly foreshadowed something bigger.
Super Mario Run was “developed under the direction of Mario creator Shigeru Miyamoto”, with no outside help, bringing a “new take on the series’ beloved action-platforming gameplay to iPhone and iPad for the first time.”
Starting December 15, and until Android devices eventually join the fun, folks on iOS 8.0 or later can exclusively download the highly anticipated game from the App Store in 151 countries and regions around the world.
The actual download is free of charge, and you can “try elements of the game’s three modes” sans paying a dime. If you want unlimited access to all the World Tour, Kingdom Builder and Toad Rally action though, we’re afraid you’ll need to cough up a one-time $9.99 fee stateside, and its adjusted equivalent across diverse markets like the UK, Japan, Korea, Australia, Brazil, Nigeria, Russia or Saudi Arabia, with support for English, Japanese, German, French, Spanish, Portuguese, Italian, Dutch, Russian and traditional Chinese language options.