Here’s how to play full Xbox games on Linux with xCloud (video)

Microsoft released a beta of their web-based xCloud game streaming service recently. It would seem that this version of the service will work with any web browser that supports WebRTC, so let’s see how that works.

I decided to plug an Xbox controller into the USB port of my Pinebook Pro running Manjaro Linux and the open-source Chromium web browser.  

If you have an Xbox Game Pass Ultimate subscription, you can try the new beta web-based streaming service at Xbox.com/Play as well. The system requirements say that you need a Windows 10 PC or an Apple iOS 14+ device, but… guess what… Linux works, too. 

Of course, you’ll also want a high-speed 10Mbps+ internet connection for the streaming, and an Xbox controller plugged in via USB or paired via Bluetooth.  Microsoft mainly built this version because Apple won’t let them make a game streaming app for the Apple App Store, so the web-based method is a workaround for that. The bonus is that this web-based version happens to work with a lot of other platforms too. 

Xbox Linux

This Pinebook Pro has extremely low specs by the way. It’s a six-core, 1.4GHz, Pine64 ARM processor with only 4GB of RAM and 64GB eMMC storage. If that was running Windows 10, everything would be laggy!  

See below for how Xbox Game Streaming actually works on this very inexpensive Linux laptop running Manjaro XFCE Linux.

As you’ll see, the simple games work quite well, while more action-oriented games are probably going to need a bit more processing power on the client-side. Outriders worked ok, but there was certainly some latency, and Halo 5 Guardians turned out to be practically unplayable. 

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Microsoft plans xCloud game streaming resolution upgrade from 720p to 1080p

Microsoft is currently at work trying to bring its xCloud game streaming service to more platforms, with a web-based solution currently being in the test phase for its arrival on PC and iOS. But if you’ve been playing games over the cloud on your Android phone or tablet, you must be aware of the 720p resolution limit, which is honestly quite disappointing. However, Microsoft is looking to bump the cloud game streaming resolution to 1080p, and the tests are already underway.

xCloud game streaming won't look like a blurry mess on tablets anymore

As per separate reports from The Verge and Windows Central, Microsoft has started testing 1080p streaming for the xCloud service. However, it is unclear when the resolution boost will go live widely for all users. The improvement in visual quality likely comes as part of an infrastructure upgrade that involves replacing the older Xbox One S server blades with more powerful Xbox Series X boards.

The next-gen processor inside the Xbox Series X is way more powerful compared to the server blades based on the existing Xbox One S boards, and is said to come with a built-in video encoder that is reportedly 6x faster. Additionally, the faster SSDs inside Microsoft’s latest console might also reduce the game loading times on the xCloud service. As for the resolution bump, games will no longer look like a blurry mess at 720p resolution, especially on tablets. 

Just so you know, the free tier of Google's Stadia offer 1080p output

In comparison, the free tier of rival game streaming service from Google – Stadia – already offers 1080p resolution, and goes all the way up to 4K. As for xCloud, you currently need an Xbox Game Pass Ultimate subscription that costs  $14.99 per month. For that price, you get perks such as cloud game streaming, access to over 100 games (on mobile, PC as well as consoles), exclusive discounts, EA Play subscription as well as Xbox Live Gold benefits. 

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Microsoft plans xCloud game streaming resolution upgrade from 720p to 1080p

Microsoft is currently at work trying to bring its xCloud game streaming service to more platforms, with a web-based solution currently being in the test phase for its arrival on PC and iOS. But if you’ve been playing games over the cloud on your Android phone or tablet, you must be aware of the 720p resolution limit, which is honestly quite disappointing. However, Microsoft is looking to bump the cloud game streaming resolution to 1080p, and the tests are already underway.

xCloud game streaming won't look like a blurry mess on tablets anymore

As per separate reports from The Verge and Windows Central, Microsoft has started testing 1080p streaming for the xCloud service. However, it is unclear when the resolution boost will go live widely for all users. The improvement in visual quality likely comes as part of an infrastructure upgrade that involves replacing the older Xbox One S server blades with more powerful Xbox Series X boards.

The next-gen processor inside the Xbox Series X is way more powerful compared to the server blades based on the existing Xbox One S boards, and is said to come with a built-in video encoder that is reportedly 6x faster. Additionally, the faster SSDs inside Microsoft’s latest console might also reduce the game loading times on the xCloud service. As for the resolution bump, games will no longer look like a blurry mess at 720p resolution, especially on tablets. 

Just so you know, the free tier of Google's Stadia offers 1080p output

In comparison, the free tier of rival game streaming service from Google – Stadia – already offers 1080p resolution, and goes all the way up to 4K. As for xCloud, you currently need an Xbox Game Pass Ultimate subscription that costs  $14.99 per month. For that price, you get perks such as cloud game streaming, access to over 100 games (on mobile, PC as well as consoles), exclusive discounts, EA Play subscription as well as Xbox Live Gold benefits. 

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Microsoft starts testing xCloud game streaming on the web ahead of its iOS debut: Report

Microsoft confirmed back in December last year it plans to bring its xCloud game streaming service to iOS and PC via a web-based solution. As per a new report from The Verge, the company has already started testing the web version of its cloud-based game streaming service internally, indicating that the service might soon be rolled out widely as per originals plans. 

xCloud will be free for Xbox Game Pass Ultimate subscribers

The report also offers a glimpse of the xCloud’s UI on the web, adding that the experience will be similar to what you’ll come across on Android devices. “Much like how xCloud currently works on Android tablets and phones, the web version includes a simple launcher with recommendations for games, the ability to resume recently played titles, and access to all the cloud games available through Xbox Game Pass Ultimate,” the report adds. 

Image: The Verge

Of course, you’ll need a compatible controller to play games via the cloud-based game streaming service. The web-based client of xCloud will be bundled inside the Xbox app for Windows 10 as well. At the moment, Microsoft is keeping the service exclusive to Chromium-based browsers, which means the xCloud web client will work on Chrome and Edge browser.

Testing is limited to Chromium-based browsers such as Chrome and Edge

Microsoft has already promised to bring xCloud via web to iOS and PC in Spring, and it appears that the preparations in full swing to meet that deadline. It appears that the company is eager to introduce its cloud-based game streaming service to another huge audience on the iOS side of the ecosystem. 

Image: The Verge

xCloud is finally ready for iOS

Microsoft initially refrained from pushing out an iOS app for its xCloud service, as Apple demanded that all games that come bundled with the service should be submitted individually for review. Even though the company extended an olive branch later on, Microsoft decided to pursue a web-based solution when it comes to iOS. To recall, the cloud-based game streaming service is bundled as a freebie for all Xbox Game Pass Ultimate subscribers

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Microsoft’s xCloud game streaming service arrives on iOS and PC in spring 2021

A few months ago, Apple and Microsoft were engaged in a war of words over App Store policies that required each game offered by a game streaming service to be submitted individually for review. While Apple tried to extend an olive branch, a functional xCloud app couldn’t become a reality for the iOS platform, which pushed Microsoft to look at a web-based solution for streaming games via cloud on iPhones and iPads. Microsoft has today officially announced that it is bringing the xCloud game streaming service to iOS via mobile web browser in spring season next year. Additionally, the service is going live for PC as well at the same time. 

xCloud is coming to iOS via the web, and not as an app

“In Spring 2021, we will take the next step in our journey to reach more players around the world by making cloud gaming as part of Xbox Game Pass Ultimate available on Windows PCs through the Xbox app and browser, and iOS devices through mobile web browser,” the company said in an official blog post. Microsoft is also expanding the service to new markets that include Australia, Brazil, Japan, and Mexico. 

Talking about xCloud, Microsoft’s cloud-based game streaming service is free for all users with an Xbox Game Pass Ultimate subscription. So, even if you don’t own an Xbox console, you will still be able to enjoy the all titles listed in the Xbox Game Pass library on an Android phone or tablet – and soon on PC and iOS devices too. An Xbox Game Pass Ultimate subscription currently costs $14.99 per month in the US.

xCloud is free with Xbox Game Pass Ultimate subscription

The arrival of xCloud on Windows 10 is great news, since you no longer need a powerful PC with pricey internals to play a demanding game as all the processing work has been offloaded to Microsoft’s own server blades. Likewise, users will also be able to play console games on their iPhones and iPads with ease. All you need is a fast internet connection and you’re good to go. Just like Microsoft’s game streaming service, NVIDIA’s GeForce Now and Google’s Stadia are also making their way to iOS via the web.

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Microsoft plans to bring xCloud to iPhones via a web-based solution: Report

The saga of cloud-based game streaming services on Apple’s iOS platform hasn’t been a smooth one. After claiming that services like Microsoft’s xCloud and Google’s Stadia violate App Store policies, Apple finally extended an olive branch with a few caveats that have been the bone of contention all along. While xCloud went live for Xbox Game Pass Ultimate subscribers last month with a library of over 150 games, it is only available on Andriod devices, and not iPhones or iPads. However, Microsoft reportedly has a workaround via a web-based approach to bringing xCloud on the Apple hardware. 

We absolutely will end up on iOS

As per a Business Insider report, Xbox chief Phil Spencer told employees during an all-hands meeting that Microsoft plans to bring xCloud to iPhones and iPads via a “direct browser-based solution.” And the company has reportedly set a target of 2021 to accomplish that goal. 

“We’ll end up on iPhones, and iPads with Game Pass,” Spencer was quotes as saying by The Verge. Microsoft has reportedly been working on this web-based solution for iOS and iPadOS, as it developed the dedicated app that was supposed to appear on the App Store. While both companies have engaged in some back and forth over the situation in the past weeks, Spencer clearly said in a CNBC interview that the company is determined to offer xCloud on all mobile platforms, and that includes iOS as well. 

xCloud is coming to Windows 10 PCs too!

Another major news is that after bringing xCloud to mobile devices, the company also plans to bring it to PCs as well. As per The Verge, the company has started testing a preview version of xCloud for Windows 10 and has already made it available to all Microsoft employees. The service will work via a new Xbox Game Streaming app for Windows 10 that will be made available via the Microsoft Store, and the requirements to enjoy it will be the same as its mobile version viz. a Bluetooth Xbox One controller, a Microsoft account, and a sufficiently fast internet connection. 

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Xbox Beta app now lets you remotely play Xbox One games on your Android phone for free

Microsoft has today launched a new Xbox beta app that introduces a host of fresh features and also opens Xbox Remote Play for everyone. Previously known as Xbox Console Streaming, the feature is no longer exclusive to Xbox Insiders and can now be enjoyed by anyone who has an Xbox One console and has the new Xbox beta app installed on their phone. Xbox Remote Play will let you play all games downloaded on your console directly on your Android smartphone or tablet for free. The games you can remotely play on your smartphone also includes the tiles sitting in your Xbox Game Pass library.

However, Xbox Remote Play is different from the xCloud game streaming service. For Xbox Remote Play to work, you need to have an Xbox One console and a compatible controller to remotely play games installed on your console. But for the xCloud service, you don’t need an Xbox console. All you need is an Xbox Game Pass subscription and a phone on which you can stream any game currently in your library. All the processing happens in the cloud on Microsoft’s own server blades, so you won’t have to worry about performance bottlenecks You can download the new Xbox beta app from the Play Store here

Aside from bringing Xbox Remote Play to all Xbox One owners, the new Xbox beta app now allows users to simultaneously sign in on as many Xbox consoles as they want. However, you’ll be only able to play on one device at a time (unless you have two brains and four arms) so that in-game progress and achievements are synced across all devices. Plus, the new Xbox beta app is the one that gamers will use to sign in to their box account for the first time on their Xbox Series X or Series S consoles. Plus, the app will act as a remote control that will allow users to install new games on their console, delete older ones to free up storage, and of course, take advantage of Xbox Remote Play. 

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Apple permits game streaming services like Stadia and xCloud on iOS, but doubts remain

Apple has been at the receiving end of barbs from the likes of Microsoft, Facebook and NVIDIA when it comes to cloud-based game streaming services, thanks in no part to App Store policies which are reportedly anti-competitive and prevent them from offering a optimal experience to users. Microsoft had to pause the beta testing of its xCloud service on iOS just weeks before its global launch, Facebook had to remove the gaming capability of its Facebook Gaming app as soon as it was listed on the App Store, while Google’s Stadia never made it to iPhones or iPads. Apple has previously noted that these services could violate App Store policies. Now, Apple has updated its App Store policies to allow these apps on the App Store, but with some demands that would likely still be the bone of contention.

“Streaming games are permitted so long as they adhere to all guidelines — for example, each game update must be submitted for review, developers must provide appropriate metadata for search, games must use in-app purchase to unlock features or functionality, etc.” Apple’s updated guidelines say. “All the games included in the catalog app must link to an individual App Store product page,” the company adds. What this means is all games offered by a game streaming service must also have a individual listing page on the App Store and they must be submitted individually for review by Apple’s team. What this means is if you’re a Google Stadia subscriber, you’ll have to downloaded each game’s app separately on your iPhone or iPad to play them, aside from downloading the Stadia app.

Apple’s updated App Store policy addressing game streaming services.

Another important caveat is that all these services must offer Apple’s own in-app payment system that follows the App Store guidelines. So essentially, Apple will take its standard 30% cut for all in-app purchases. And then there is also a possibility that the company could also take an equal cut when users pay to renew their monthly xCloud or Stadia subscription. As wild as it sounds, the possibilities of it happening are actually not too far-fetched. The gist is that Apple is unwilling to part ways with its 30% cut, but the App Store policies means Apple will charge the game developers and publishers 30% of their revenue from in-app payments, and will also charge service owners such as Microsoft or Google who already have revenue sharing deals with those publishers in the first place.

Needless to say, not everyone is happy about it, which includes Microsoft as well as Epic Games CEO Tim Sweeney. “This remains a bad experience for customers. Gamers want to jump directly into a game from their curated catalog within one app just like they do with movies or songs, and not be forced to download over 100 apps to play individual games from the cloud. We’re committed to putting gamers at the center of everything we do, and providing a great experience is core to that mission,” Microsoft said in a statement. And here’s what Epic Games CEO Tim Sweeney had to say regarding the policy update:

The caveats mentioned in the updated App Store policies are essentially what Apple had demanded in the first place. “Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search,” an Apple spokesperson was quoted as saying by Business Insider last month. It remains to be seen how Microsoft, Google, Facebook, and other names in the game streaming business process the change. In contrast, all these services are already flourishing on Google’s Android operating system.

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Apple says cloud gaming services like Stadia and xCloud violate App Store policies

Microsoft’s xCloud game streaming service arrives on September 15, but merely weeks before its debut, Microsoft halted its testing on the iOS platform. On a similar note, Google’s Stadia service is also yet to make its way to an iPhone or iPad. While there have been rumors galore, Apple has finally given a concrete reason for their absence from its ecosystem – these services violate the App Store policies.

Apple says all App Store submissions are reviewed against a uniform set of guidelines to protect consumers and provide a level playing field for developers. However, Microsoft has reportedly not submitted each game that is available with xCloud for review before Apple, which is why the app that allows users to play these games over the cloud has been blocked from publishing on the App Store.

“Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search,” an Apple spokesperson was quoted as saying by Business Insider.

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