Crash Bandicoot could spin onto mobile

That new Crash Bandicoot game you've been hoping for? Well, if a recent leak proves to be accurate it's in the works. For mobile. As an endless runner. So it's possible it's not exactly what you were envisioning.

The leak appears to have sprung from some Facebook ads which have since been plastered over Twitter. If these ads are the real deal then the game is the project of King, the Candy Crush developer that's owned by Activision.

The images tell players they can “run, jump and slide” through levels as well as build their own base, which does suggest it's at least a little more involved than just level after level of running. 

Crash team leaking

Further evidence was spotted by Kotaku who snapped a screenshot of a description of the game which appeared on Storemaven for a short period of time. This goes into further detail than the images, highlighting the need to avoid TNT crates on your run while collecting wumpas and spinning through crates for rewards. It even mentions teaming up with Coco to save the multiverse.

While it's not perhaps the dream way to play the next instalment of Crash, an endless runner does suit the character and the franchise to some extent. It's not the first time Crash has starred in a mobile title either so there's precedent.

Besides that, the creation of a mobile game doesn't mean there aren't further Crash titles coming to other platforms. With Activision making it clear in its recent financial call that it intends to continue down the route of remasters and reimagined experiences in 2020, it's possible there's more Crash in store in the future.

As it is, since this mobile game is just a leak at the moment and hasn't been confirmed by Activision, there's no certainty with regards to when, or even if, we'll see it. It's just a case of waiting for some more official comments from King and Activision. 

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PlatinumGames reportedly looking to bring Wonderful 101 to Nintendo Switch

The developer behind titles such as Bayonetta and Nier: Automata, PlatinumGames, is reportedly preparing to announce a Kickstarter to bring its 2013 Wii U title The Wonderful 101 to the Nintendo Switch. 

The rumors that Platinum is even thinking about The Wonderful 101 began when the studio posted a photo of Director Hideki Kamiya to Twitter. In the photo Kamiya is flanked by a monitor which reads 1:01 and a Nintendo Switch. 

This isn’t a whole lot on its own but the photo was then followed up by a video from GameXplain which reports that the studio is planning to announce a Kickstarter to fund porting the game to Nintendo Switch as well as PS4. There are even suggestions that an Xbox One port is part of the dream. 

Wonderful 1:01

GameXplain’s report was given more credence by Liam Robertson of Did You Know Gaming? who tweeted to say that it’s true, adding that publishers weren't interested.

We won’t know for sure that this is more than a rumor, however, until PlatinumGames makes some kind of official announcement which, it’s being reported, is due in the coming days. 

If these reports do prove to be true, this would be PlatinumGames’ first attempt at self-publishing. 

It’d make sense that the developer is hoping to take the less risky approach of using Kickstarter to gauge interest in a port of The Wonderful 101, especially if it's true that publishers weren't interested. Like many titles released exclusively on Wii U, The Wonderful 101 languished somewhat due to the console’s lack of success. If there’s enough interest in it, the game could have a more fruitful second life on other platforms. 

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Sony PS4 survey floats some interesting Remote Play ideas

Sony has big ideas for the potential future of PlayStation's Remote Play if a recently reported survey is anything to go by.

A Reddit user with the name YouRedditHereFirst is claiming to have received a survey in an email from Sony and has posted details of its contents as well as screenshots online. 

The main focus of the survey is on PlayStation’s Remote Play feature which, at the moment, makes it possible to stream PS4 games to other devices including Android and iOS smartphones, PCs and the PS Vita. 

Just reading the room

One of the key questions in the survey, however, asks players how they’d feel about having access to Remote Play on even more devices including Apple TV, Android TV and, most interestingly, the Nintendo Switch

There are five answers available, ranging from "not at all appealing" to "extremely appealing". We think we have an idea of where most users would lean on the scale. 

Other questions look to assess player feelings towards things like offline Remote Play; access to PS1 and PS2 games via Remote Play; exclusive Remote Play maps and accessories; a more portable DualShock controller for on-the-go play as well as the ability to use Remote Play with other controllers (a mouse and keyboard, for example), amongst other things.  

Of course, it’s important to note that this is just a survey dealing in hypotheticals, designed to gauge the feelings of PlayStation players and is therefore no guarantee that Sony has any intention of implementing any of the things mentioned. And, even if it does decide to pursue one of the features based on feedback, it could be years before we get to see it. What we're saying is: we all have to remain calm. 

If the survey is indeed the real deal, though, it’s at the very least a suggestion that as the launch of the PS5 approaches, Remote Play is still on Sony's mind and its vision for it is even more ambitious than the "seamless" experience that was mentioned back in 2019. It’d have to be in the face of growing competition from the likes of Google Stadia and Microsoft’s Project xCloud.

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Watch Dogs: Legion director gives an interview from inside the game

In what it’s calling a world first, the BBC has sent one of its reporters into the world of Watch Dogs: Legion for an interview with the game’s creative director. 

On behalf of BBC Click, Marc Cieslak travelled to Ubisoft’s Toronto studio where he went through the motion capture scanning process and was dropped right into Watch Dogs: Legion’s post-Brexit London.

Cieslak was joined in a virtual Piccadilly Circus (with traffic sounds and all) by the game’s creative director, Clint Hocking, to discuss Watch Dogs: Legion and the developer’s thoughts on its setting. 

Get your head in the game

Given Ubisoft’s decision to set Watch Dogs: Legion in a post-Brexit London which has descended into a dystopian surveillance state against which players must fight back, Cieslak was interested to know whether or not the studio is anticipating any backlash as a result of touching on a thorny topic. 

Hocking gave a surprisingly straightforward answer, stating that he looks at the matter as “a creator of culture.”

“If we were creating films or movies or books, it’s the same with video games,” he explains, “it’s our responsibility to look at the things that are happening in the world around us and have something to say about that. To create something that’s meaningful, that people can look at and engage with and it speaks to the world that they live in.”

Hocking also points out that Ubisoft has had to think about a lot of topics that are relevant to our present and future and consider whether or not they’re worth touching on in the game, including, but not limited to, drone regulations and self-driving cars. 

Other than that, the interview doesn’t reveal much new information about the game or its progress but it is a fun insight into what’s possible with motion capture. Between this surprisingly natural interview—given the cumbersome headgear and studio set-up it requires—and the recent decision to debut a Star Wars trailer in Fortnite we’re seeing increasingly interesting examples of the potential of virtual spaces.

After it was delayed late last year alongside Gods and Monsters and Rainbow Six Quarantine, Watch Dogs: Legion still doesn’t have a firm release date. At the moment, all we know is that it’s been moved into Ubisoft’s next financial year and should be playable sometime before the end of 2020. When it is released, the game is expected on current-get consoles as well as the next generation PS5 and Xbox Series X

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Fortnite Chapter 2’s second season now has a launch date

Epic Games has confirmed that the long first season of Fortnite Chapter 2 will soon be coming to an end.

In an official blog post, Epic stated that the second season of Fortnite Chapter 2 will begin on Thursday, February 20. We suppose 02.20.2020 is a pretty satisfying launch date for the second season of a second chapter, at least numerically. 

So far, there’s no information on what we can expect from this second season, as Epic has made sure to add some cheeky redactions to its announcement. 

New season, new physics engine

As well as revealing the launch date of season two, Epic also announced that Fortnite will be moving to a new physics engine: Unreal Engine’s Chaos system. 

The move will happen in early February with update 11.50 and Epic says its main goal at launch, “is to ensure that Fortnite still feels like Fortnite” which suggests that the change over shouldn’t make a game-changing amount of difference to what players experience. In order to keep things running smoothly, Epic has said it will be “starting tests with a small group of players”.

The final release date for season two has come after a couple of extensions to season one, first from December 2019 into early February 2020 and now, it seems, from early to late February. 

But things won't be quiet in the meantime; Epic has stated that in season one’s final days, players can expect some more overtime challenges as well as a yet-to-be-revealed “new two-week event” which should see the time fly by. 

There have been suggestions that the event could be some kind of Birds of Prey movie tie-in after Fortnite’s official Twitter channel responded to a Warner Bros tweet about the movie saying “see you soon Harley”, but this is yet to be officially confirmed. Given previous Star Wars and Marvel events, though, there's good precedent. 

February is fast approaching, though, so it’s likely we don’t have too long to wait to find out what the rest of the season has in store. 

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Ubisoft is aiming to create more unique games with an editorial shake up

Following a spate of delays and underwhelming 2019 sales figures for key titles like The Division 2 and Ghost Recon Breakpoint, Ubisoft is reportedly planning to restructure its editorial team and, by extension, shake up its games. 

As first reported by VGC, for the past twenty years Ubisoft has employed a central editorial team of around 100 people and tasked them with overseeing the development of its titles. Advising on a variety of key aspects from visual design to scripts, this team is believed to have had a significant influence on the direction of Ubisoft’s games, resulting in “a cohesive vision across all Ubisoft titles, with learnings from one project feeding into the next.”

Given Ubisoft’s huge success with franchises like Assassin's Creed and Far Cry, this approach has clearly worked to some extent. However, more recently it’s been felt that it's also led to too much similarity between Ubisoft’s games, with one anonymous source reportedly saying,  “there were often the ideas of just one or two people getting put into every game. That’s why you tended to see such similarity, because it’s the same taste and opinion being replicated.”

Editorial edits

As a result, Ubisoft is planning to expand and restructure its editorial team, telling VGC, “We are reinforcing our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for players.”

According to VGC’s sources, Ubisoft’s chief creative officer, Serge Hascoet, will still lead the editorial team overall. However, there will be an additional group vice presidents, each leading their own franchises with more autonomy and freedom to make decisions.

The hope is that this will result in more variation between Ubisoft’s games which have increasingly faced accusations of being formulaic and overly similar; following Ghost Recon Breakpoint’s disappointing performance, CEO Yves Guillemot himself said that the game “did not come in with enough differentiation factors, which prevented the game’s intrinsic qualities from standing out.” 

Overall, it looks like Ubisoft is listening to players and gearing up to make some big changes ahead of the launch of the next generation. The impact of this new approach could be seen quite quickly, with VGC reporting that at least one title that was far into its development has now been cancelled while other games still in development have been altered "with the intention of making them more distinct". Hopefully we’ll see more novelty in the titles Ubisoft brings to PS5 and Xbox Series X

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Valve says Left 4 Dead 3 is ‘absolutely not’ in development

Following a recent spate of rumors that another Left 4 Dead game is in the works, Valve has stepped forward and said that this is “absolutely not” the case. 

In a full statement to IGN the studio confirmed “we are absolutely not working on anything L4D related now, and haven’t for years.”

There have been reports of another entry in the Left 4 Dead series hobbling around from as far back as 2013 but rumors really started to pick up again in recent months, particularly on the Valve News Network YouTube channel, which is possibly part of why Valve has decided to speak up now. 

Leaving it for dead

Another big reason is likely to be HTC president Alvin Wang Graylin, who only added fuel to the fire this month when he shared slides from a presentation on VR to Twitter which mentioned Left 4 Dead 3 and Half-Life: Alyx driving “consumer and AAA studio interest” in VR in 2020.

This is not to say another Left 4 Dead game was never on the cards; in its statement Valve admitted that it did “briefly explore some Left 4 Dead next gen opportunities a few years ago.”

But Valve rounded up its statement by saying “It’s clear some people are having fun creating misinformation to spin up the community and other outlets. Unfortunately, for now a new L4D game is not something we’re working on.”

It’s not all doom and gloom, though—those looking for another Valve title still have Half-Life: Alyx to look forward to on VR headsets later this year.

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New Pokémon and Trade Evolution come to Pokémon Go

Pokémon Go is getting off to a strong start in 2020 with a big update that introduces new Pokémon as well as a new mechanic: Trade Evolution. 

Although it’s just being introduced to Pokémon Go, Trade Evolution is already a fairly established mechanic in the mainline Pokémon games. Essentially, it means that trading eligible Pokémon will reduce the amount of Candy needed to evolve them. 

This is a pretty great mechanic to take advantage of if you still haven’t been able to collect the large amount of Candy required to evolve Pokémon like Machoke and Haunter. 

No candy required

The number of Pokémon that benefit from Trade Evolution in Go isn’t expansive but at the moment it includes Kadabra, Machoke, Graveler, and Haunter as well as some of the new Unova additions Boldore, Gurdurr, Karrablast, and Shelmet. If you’ve previously received any of the eligible Pokémon through a trade prior to this update don’t worry; they retroactively qualify. 

Speaking of new Unova Pokémon, there’s a large number of the Generation 5 locals coming to the game. Now players will have the chance to encounter and catch Unova favorites like Boldore, Roggenrola, Rumple, Karrablast, Dwebble, Joltik, Shelmet and Trubbish in the wild. Others, like Venipede, Temple, Tirtouga, Archen and Axew will hatch from eggs, while Timburr will be appearing in one star Raids. 

Some other new Pokémon in the game will be region exclusive. Players in North America, South America, and Africa will now be able to encounter the red fighting-type Pokémon Throh, as well as hatch it from 10 km eggs. Players in Europe, Asia, and Australia, on the other hand, will get Throh’s blue counterpart Sawk. 

In addition, those living in the Southern United States, Mexico, Central America, the Caribbean, and South America will see grass-type Maractus begin to appear. Egypt and Greece, meanwhile, will see the Psychic Flying-type Sigilyph.

The final and least significant divide is between the Eastern and Western hemispheres, the former of which is getting the red-striped form of the water Pokémon Basculin, while the latter gets the blue-striped form. 

After a stellar 2019, according to Sensor Tower, Niantic and Pokémon Go show no signs of slowing down in 2020.

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Xbox Series X first-party games will also play on Xbox One

There once was a time where the launch of a new console generation meant being unable to play the newest, most exciting releases until you bought the latest, most expensive console. Microsoft has stated that won’t be the case with the launch of the new Xbox Series X as new games are planned to work across the Xbox family of devices.

In an interview with MCV, head of Xbox Game Studios, Matt Booty, has said that as “content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices.” The plan is that “if someone invests in Xbox between now and [Series X] that they feel that they made a good investment and that we’re committed to them with content.”

This isn't completely out of the blue—in the lead up to the launch of the next generation Microsoft has been emphasising its support of backwards compatibility (as has Sony with the PS5) and the Xbox Play Anywhere initiative has shown its commitment to making first-party releases available on Windows 10 as well as consoles. Even the cross-play compatibility approach of the Xbox One X was a sign of a change in the wind.

Play anywhere

However, until now it hadn’t been clear that Microsoft isn’t planning to launch any Xbox Series X first-party exclusives alongside the new console. 

It’s already been confirmed that one of the most anticipated Xbox Series X compatible games, Halo Infinite, will run on the Series X, Xbox One and Windows 10. Now we know that will be the approach to all first-party exclusives. At least for a while. 

Booty’s comments do suggest that there could be a shift after a couple of years but this approach will give Xbox players time to move willingly onto the next generation rather than shoving them unceremoniously. 

While new games will work across all Xbox consoles, Microsoft is still planning to emphasise the benefit of playing them on the more powerful Xbox Series X. According to Booty the “approach is to pick one or two IP that we’re going to focus on and make sure that they’re there at the launch of the console, taking advantage of all the features. And for us that’s going to be Halo Infinite, which is a big opportunity.

“It’s the first time in over 15 years that we’ll have a Halo title launching in sync with a new console. And that team is definitely going to be doing things to take advantage of [Series X].”

It’s worth asking, however, whether that will be enough. Microsoft’s ‘forward compatible’ approach will certainly benefit players by making moving onto the new generation a much less disruptive process but it also takes away some of the incentive to upgrade straight away, especially for those who recently moved on to the Xbox One X. At the very least, it's likely to keep software sales strong regardless of adoption rates.

Neither the Xbox Series X nor the PS5 have exact release dates at the moment but their release windows means we can expect the new generation will begin in the holiday period of 2020.

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Get a glimpse of Valve’s abandoned Portal prequel in a new video series

Before it created and released Portal 2, (which we've named one of the 10 best PC games of the decade), Valve was working on an experimental prequel to Portal, known as F-Stop, which was eventually cancelled. Now, more than a decade after it was abandoned, F-Stop has come into public view thanks to a documentary series created by indie developer, LunchHouse Software.

The video series is titled Exposure and its first short episode finally allows us to take a look at F-Stop’s gameplay and its relatively unusual central camera mechanic. 

Also known as Aperture Camera, the game forgoes guns, portals, Chell and GLaDOS to further explore Aperture Science and its groundbreaking camera. 

Just a snapshot

As the documentary shows, the camera and its polaroids allow players to manipulate the position and scale of objects in the game world in order to solve environmental puzzles. In one instance, the player is able to take a picture of a ceiling fan and move it onto the floor, which then enables them to propel themselves onto a higher level and into another area. In another, they're able to attach balloons to a box and make it float away.

LunchHouse states that it’s using Valve’s original F-Stop code and that the footage is being shared with the permission of Valve but LunchHouse's long-term plans for the code are unclear.

At the moment, the indie developer only intends Exposure to be a video series (or an “archeological journal”) rather than a game in its own right, but the studio’s Tristan Halcomb has said on Twitter that it's “currently trying to gauge interest in Exposure to see what opportunities are available in the future.” 

In terms of its own games, LunchHouse also appears to be working on a physics-based puzzle game titled Punt. 

At the moment, there’s only one episode of Exposure available to watch but LunchHouse has promised to share more “in the near future”. 

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Nintendo is reportedly working on more Wii U ports for Switch

If a recent report is to be believed, Nintendo is planning to release more Wii U ports on its Nintendo Switch console over the coming year. 

The report comes from known Nintendo insider, Emily Rogers (via VGC), who has proven reliable with previous reports. According to Rogers on Resetera, there could be “at least two” Wii U ports announced for 2020 and the exact games shouldn’t be too difficult to predict as “there aren’t many Wii U games left to port”.

Given the success Nintendo has had with previous Wii U ports, it’s not entirely surprising that it might be planning on bringing more of them to the Switch. As a console, the Wii U wasn’t a great success but it had plenty of great first-party software to offer. 

Porting power

Titles like Mario Kart 8 Deluxe and New Super Mario Bros U Deluxe have had massive success on the Switch where they might have eventually languished, less successful, on the Wii U. 

If these ports were to happen, Rogers says that they would be on top of Tokyo Mirage Sessions FE and Xenoblade Chronicles which are already coming to Switch in 2020. 

Likely options for future ports include Wonderful 101, Star Fox Zero, Super Mario 3D World and those coveted HD Zelda remasters Wind Waker and Twilight Princess. There are already petitions to bring some of these titles to Switch so the demand is there. 

As always, any reports should be taken with a pinch of salt until Nintendo officially confirms or denies them. If Nintendo does have any announcements to make, they’re likely to happen during a Nintendo Direct and although plenty of fans are expecting one of those to take place soon, we’re still waiting on an announcement from Nintendo itself. 

Regardless of its port plans, Nintendo’s first big first-party release of the year is to be Animal Crossing: New Horizons, a Switch original which will release on March 3 2020. 

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Pokémon Go’s wayspot contributions disabled due to ‘overwhelming response’

Earlier this year, Niantic announced its Wayfarer Tool for Pokémon Go which would finally allow players to have some influence on key points on the game’s map. 

The tool's various features have been steadily rolling out to players in limited numbers, however, shortly after launching a Gym and PokéStops contributions system, Niantic has been forced to suspend it due to “overwhelming response” from players. 

It almost takes you back to those early days of Pokémon Go in 2016, when the game’s servers couldn’t quite keep up with the amount of player demand. This time, however, Niantic is getting ahead of the issue and acting first by turning off the tool to “avoid stability issues”. 

Proving popular

If you’ve been away from Pokémon Go for a while, or you missed the announcement with all the festive distractions, Niantic’s Wayfarer Tool is part of Niantic’s efforts to improve the Pokémon Go experience

The wider idea of the Wayfarer Tool is that it allows players (currently only those over level 40 in Pokémon Go) to nominate and review new locations for PokéStops and Gyms as well as make edits to existing ones. The hope is that allowing community contributions will encourage players to get out and explore while the review and improvements system will keep locations and information accurate and informative. 

The contributions system which has been disabled allows players over level 40 to make suggestions for changes to current locations. The changes that can be made include titles, descriptions and photos. 

Niantic has made it clear that PokéStop and Gym contributions won’t be offline forever but it hasn’t given any indication as to when they'll be back. The only thing it’s said is that there will be an update on its social media channels when things are up and running again. 

In the meantime, Pokémon Go's Holiday event is running from now until the new year, with special festive Pokémon to catch and bonuses to enjoy.  

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Yoshida praises ease of development on PS5

When it comes to the PS5, Sony may not be ready to show off what the next console looks like or reveal its cost just yet, but the company is not remaining completely silent. 

In a recent interview with Japanese magazine, Dengeki PlayStation (via Siliconera), Sony Interactive Entertainment Head of Independent Developer Initiative, Shuhei Yoshida, was willing to discuss the upcoming console and what it means for developers. 

According to Yoshida, the PS5 is being lauded by developers for the ease of development it offers. According to a translation of the interview, developers have said that creating software on the PS5 is “easier than ever”.

For the developers

This marks a change from the days of the PS3's architecture, which was notoriously difficult when it came to development. In the interview, Yoshida himself states that the PS3 era was the “toughest period” for the company and that it “really made the difficulties of game development stand out”. While the PS4 offered a marked improvement, it’s no doubt been welcome news for developers that the PS5 aims to offer a better experience again. 

While making the console more accessible for developers to work with when it comes to creating their games doesn’t mean we can expect studios to pump out a new title every week, it does mean they can spend more time on developing their games and less time on working around hurdles posed by hardware. 

Sony’s next generation PS5 is scheduled to launch in late 2020 and while we don’t know what the console will look like just yet, a recently announced launch title Godfall has given us a glimpse of what it will be able to do. We’re anticipating that as we roll into the console’s launch year we’ll begin to see and hear more. 

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Achievements are now on Google Stadia

Google Stadia has now been available for a month and we’re starting to see the number of features it supports expand. Hot on the heels of the highly-anticipated launch of Screen Connect with Ghost Recon: Breakpoint, an achievements system has now been confirmed. 

At the moment, achievements and their notifications are only supported on Chrome browsers and Chromecast but Google has said in a Community Update that it plans to roll the feature out to mobile app users in 2020. 

Now, players will receive notifications when they secure an achievement in games that support them (though at the moment these notifications can’t be turned off, which isn’t so great for those recording videos) and they can view a list of their own achievements and those of their friends on the web. 

There's more to come

Fortunately, if you've been using Google Stadia for a while you won’t be looking at a completely empty list when they you to check your achievements out; Google and Stadia have been tracking play progress so that achievements you’ve already completed will appear without you having to do them all over again. 

It’s a pretty rudimentary system at the moment but as well as using its Community Round-Up page to confirm that mobile app support will be coming in 2020, Google has also said that it has “more in store” for achievements in the coming year. 

As yet, there are no details on what this “more” will be, but there’s a good chance there will be some moves to make the system a little deeper and perhaps even more individual to Google Stadia. We imagine Google will elaborate when 2020 rolls around. 

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Mario Kart Tour’s multiplayer beta has started

Around 3 months after Mario Kart Tour first sped onto smartphones, Nintendo is finally starting some multiplayer beta testing. 

First reported by Siliconera, the PvP beta is now running and will be available until December 27 2019. It is not, however, available for all players.

At the moment, the beta test can only be accessed by players who have a subscription to the game’s £4.99/$4.99 Gold Pass, which offers some in-game items, badges and a 200cc mode. And beta access, apparently. 

On your marks...

The Gold Pass does have a two-week free trial period and those on a trial period also have access to the beta, so you could always sign up for that to try the beta out for yourself. If you decide it's not for you, just remember to cancel the subscription when you're done to avoid any unwanted charges.

As this is a beta test, Nintendo warns participants that not everything will be working perfectly; there is a risk of crashing (the game, not your kart), lag, connection issues and perhaps some battery drain. That’s par for the course in a beta—the hope is that all of these issues will be ironed out by the time the full mode launches for everyone. It's worth noting, though, that those taking part in the beta will not be able to carry any of their multiplayer save data over to the full release.

Multiplayer racing is something players have been looking forward to since before the game’s launch, which is understandable as playing against other real people is a definitive and enjoyable part of the Mario Kart experience. 

Given this is a limited-time and limited-access beta, it’s not clear when full multiplayer capabilities will be introduced to Mario Kart Tour but it’s likely fans will hoping they won’t have to wait much longer, especially those who were surprised PvP was not available at launch. 

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