Google Cloud Next postponed – which other tech shows are affected by COVID-19?

The rapid spread of coronavirus is causing a series of major event cancellations. Organisers are concerned about the rapid transmission of the disease in crowded environments, leading to the disruption of some of the world's most prominent tech and gaming shows.

Google has now postponed its annual cloud conference, Cloud Next, which was set to go ahead as a digital-only event on April 6. The company claims it still plans to put on the event "when the timing is right."

Apple also recently altered its plans based on the COVID-19 threat - it has moved to an 'online-only' event, and is donating to local businesses to allow for the drop in revenue from the lack of thousands of visitors.

In February, Mobile World Conference’s cancellation tipped the first domino in many that have since fallen, and it’s likely to continue until the spread of COVID-19 is contained.

With E3 and Build also falling and finding other ways to display their messages to developers and fans, it's clear that 2020 is going to be a year of disruption in the tech world, and that's going to have an impact on the new devices we'll be able to buy and when.

We've rounded up all the cancellations that have already occurred, and what we're expecting to happen later in the year as we navigate 2020.

MWC

The biggest annual smartphone show was the first to go; on 12 February the GSMA (Global System for Mobile Communication) announced it had canceled Mobile World Congress 2020. The confirmation came after Nokia, LG, Facebook, Sony, and other major names had already pulled out.

The impact: MWC has been a mixed bag of late when it comes to truly groundbreakling phone launches, but this year was set to be a big moment for 5G. 

As CCS Insight put it, “the focus would have evolved from far-reaching demonstrations such as flying taxis and remote airships, to more realistic and pragmatic scenarios”. Without that futuristic vision being passed around the industry, it could slow down the impact of new and innovative ways of using 5G we've not yet thought of.

The phone launches themselves haven't been cancelled, as some brands who were lined up for the show still made announcements, just with less fanfare. For example, Sony revealed its new Xperia 1 II flagship with a YouTube presentation and others are lined up to launch later in the year.

Then there’s the economic impact on Barcelona itself. “We’re looking for solidarity and everybody bearing their own costs,” Mats Granryd, director general of the GSMA, told Bloomberg in an interview. “We’re an NGO and we don’t make a profit. We don’t have huge amounts of funds, and all our proceeds are funneled back into the industry.”

Facebook F8

Facebook’s big developer conference was set to kick off May 5 this year. Mark Zuckerberg usually opens F8 with a keynote in which he’ll make some vague, non-commitment to privacy, which will be followed by several announcements about the company’s different products and services.

The impact: Probably not huge for users, but developers won’t get the benefit of face time with the company. 

In a statement, Facebook said, “We plan to replace the in-person F8 event with locally hosted events, video and live-streamed content.”

And as for Oculus, the company usually holds its own Connect conference in the fall – and right now we assume that’s still on track.

GDC

GDC 2020

If you’re an independent game dev, the Game Developers Conference, held in February/March each year in San Francisco, is as big as it gets. 

E3 might have the spectacle, but it’s GDC where smaller games find a home and hardworking developers get their first big break. It's indefinite cancellation is a big blow for multiple people working in the industry, and will have ramifications later on in development cycles.

“I think the cancellations of both GDC and E3 will have a major impact on the video game industry, but not a lot of it will be public-facing,” Jason Schrier, News Editor at Kotaku, tells TechRadar. 

“The companies that planned to announce their games at those shows will still find ways to make announcements. 

"What people don't realize is how much happens behind the scenes at both of these events - how many games get signed, how many negotiations get started, how many networking events lead to game deals down the road. I think the repercussions will be severe.”

The impact: Self-publishing is tough, and these smaller developers often have to spend beyond their budget to come to GDC. So there will be an economic hit on many developers who aren’t able to recuperate their costs.  

But more important than that, GDC is a place where developers come to meet publishers and demo their games. 

Not having the opportunity to make those relationships and, in many cases, find a way to publish their game, has obvious ramifications.


SXSW

South by Southwest (known to its friends as SXSW or South By) is Austin’s biggest annual event; a huge melting pot of tech, music and film consuming the city for two weeks each March.

After weeks of pressure to cancel the conference, the decision was made by Austin’s mayor Steve Adler who declared a local state of emergency. It came after companies including Facebook, Twitter, Amazon, Netflix and Apple had already pulled out of the conference. 

Even Trent Reznor and Ozzy Osbourne had dropped out, and if Osbourne won’t risk it, you should probably pull the plug.

The impact: For larger tech companies like Facebook and Twitter, the ramifications probably won’t be huge; but it’s a different story for smaller companies and artists. 

For many indie filmmakers, having a movie premiere at SXSW can launch their career. The cancellation will surely be a setback to many artists who had been given a shot. 

There will also be wider implications on Austin itself. SXSW is a major economic driver that attracts hundreds of thousands of attendees each year. Even the local press, who rely on the events of SXSW, will be harmed by the cancellation.


Google I/O

Google IO

Google’s developer conference, held at its Mountain View headquarters in California, is the company’s biggest public-facing event of the year. It’s essentially what WWDC is to Apple, but still bigger than the company’s Made by Google hardware event held in the fall. 

Google I/O 2020 was due to take place May 12-14, but on March 3 the company announced the show wouldn’t go ahead owing to concerns around the coronavirus.

The impact: I/O is where Google announces some of its biggest news to entice both developers and product users. 

Previous I/O shows have been live streamed, and given that we expect Google to still make some major announcements around that time – it’s where we expect to learn more about Android 11 – we wouldn’t be surprised to see it deliver some sort of stream. 

Like GDC, the biggest impact will be felt by developers who use GDC to network and learn about the nuts and bolts of Google’s plans and products. 

There are heaps of talks held throughout the days and attended by developers – that’s where the impact will be felt hardest. However, we're still expecting the launch of the Google Pixel 4a and the new Airpods-rivalling Pixel Buds, providing they're not delayed by production issues (which we've not heard any rumor of just yet).

Google Cloud Next

Google Cloud Next has now been postponed indefinitely. The event was set to go ahead in a digital-only format from April 6-8, but Google has now pulled the plug entirely.

The company says it still intends to hold the event, but has not yet settled on a new date.

"Google Cloud has decided to postpone Google Cloud Next '20: Digital Connect out of concern for the health and safety of our customers, partners, employees and local communities, and based on recent decisions made by the federal and local governments regarding the coronavirus," said Alison Wagonfeld, Google Cloud CMO, in a blog post.

The impact: Cloud Next is Google's largest enterprise-focused event - it usually consumes the entirety of the Moscone Center in San Francisco. 

The conference provides a stage for significant announcements relating to G Suite, Google Cloud and the company's other enterprise offerings.

Adobe Summit EMEA

Adobe Summit, the company's premier digital experience conference, is usually a space for marketers to share best tools and best practices for enhancing customer experience.

The show was set to take place between May 13-14 at London's ExCel, but has now joined the growing list of shows disrupted by the coronavirus pandemic.

The impact: Having closely monitored the developing situation around COVID-19, Adobe took the decision to pull the plug on the event, where it was set to announce its latest product and platform innovations.

Unlike other shows, Adobe Summit EMEA has not been cancelled outright. The company has said the event will take place later this year, although precise dates and details are still to be confirmed.


E3 2020

The world’s biggest gaming convention is now officially canceled. Scheduled to take place June 9-11 in Los Angeles, E3 2020 was set for another explosive year, despite dwindling support from major companies.

In a statement, the ESA said it is “exploring options” with its members to coordinate an online experience in June - and that's going to be important for the future of the event.

The impact: The LA convention has been slowly fading in significance. In 2013 Nintendo replaced its press conference with an online presentation, and has continued to do so each year since. In 2019, Sony pulled its presence completely, and had already committed to doing the same in 2020 before E3 was canceled.

Nonetheless, all eyes were on E3 2020 as it would be the last show before the PlayStation 5 and Xbox Series X launch in time for the holidays. Granted, Sony wasn’t set to attend anyway, but we’ve been expecting third-party developers and publishers to announce at the event. 

Microsoft will be hit hardest here. It wanted to use E3 to drum up hype and will now host a digital event instead.

So will next year be business as usual? Possibly not. The ESA’s statement closed with an interesting choice of words: 

“We thank everyone who shared their views on reimagining E3 this year. We look forward to bringing you E3 2021 as a reimagined event that brings fans, media, and the industry together in a showcase that celebrates the global video game industry.”

A “reimagined event” sounds like this year’s cancellation could have been the last straw, and that next year’s show could look quite different. 

Our own Gerald Lynch even believes that this delay could actually be better for developers:

"Recent E3 shows have called the event’s relevancy into doubt. Increasingly, large gaming announcements are made independent of E3, with some companies choosing not to exhibit at the show entirely. 

"On the eve of its reveal of the PlayStation 5, Sony stated that it would not be attending E3 2020 (prior to the current health scare), while Nintendo has for years preferred to host its own web stream rather than an E3 conference (though it always has a substantial presence on the show floor). And so, it seems, will everyone else this year."

However, Kotaku’s Jason Schrier believes the impact will be felt hardest among developers who rely on E3 for forming vital connections. “The networking opportunities will be sorely missed and it's hard to measure just how significant the consequences will be,” he says.


Microsoft Build

When: 19-21 May

Microsoft Build was set to kick off on May 19 in Seattle, but with the number of coronavirus cases in Washington rising, it’s now gone online only.

In a statement to The Verge, Microsoft wrote: "The safety of our community is a top priority. In light of the health safety recommendations for Washington State, we will deliver our annual Microsoft Build event for developers as a digital event, in lieu of an in-person event. 

"We look forward to bringing together our ecosystem of developers in this new virtual format to learn, connect and code together. Stay tuned for more details to come."

The impact: Not devastating to users as there's little hardware announced at this conference, but it will definitely suck for developers. 

We were expecting to hear more about platforms that would power things like dual-screen (or even flexible) devices - that will still be given out on the virtual conference but developers will have to wait longer to get direct information and testing with it.

Microsoft Build has become more of a spectacle in recent years, but with around 6,000 developers in attendance it’s a great way to get vital facetime with the company -and other key developers - as they assess how they can interact with the company's new announcements on platform and software.

WWDC 2020

Will we see WWDC 2020?

When: Unconfirmed, but it’s usually the first week of June.

Apple’s developer conference, typically held at the San Jose Convention Center in June, has now moved to an 'online only' show.

Apple announces its shows quite late in the day, which gave the company a little more time to see how the COVID-19 situation plays out. 

But with May conferences currently canceling and June creeping up, Apple decided to make sure that flights weren't booked and developers wouldn't be disappointed. And in true Apple style, it decided to barely not to any virus and focus on how  positive it was that this 2020 is no longer a physical event:

“We are delivering WWDC 2020 this June in an innovative way to millions of developers around the world, bringing the entire developer community together with a new experience,” said Phil Schiller, Apple’s senior vice president of Worldwide Marketing. 

“The current health situation has required that we create a new WWDC 2020 format that delivers a full program with an online keynote and sessions, offering a great learning experience for our entire developer community, all around the world. We will be sharing all of the details in the weeks ahead.” 

The impact: WWDC is, obviously, a big show for developers who get the opportunity to speak with engineers at Apple and gain important insights. 

But it’s also when Apple unveils the next big updates to its software across its products; this year we’ll get our first look at iOS 14 and watchOS 7.

Although these software updates won’t roll out until the new products launch in September, Apple needs to get developers excited and prepared to build the next wave of software, and that requires teaching and communication. 

After all, you want your new iPhone to have working apps, right? While Apple is talking up the online-only platform as 'innovative', not having the opportunity to connect with info directly could still stifle third-party app innovation.

“For me, it’s almost the only opportunity in the year where I dedicate full time to learn and test the new frameworks and tools,” Joaquin Durand, a developer from Houston, Texas, who has attended several past WWDC events.

”Lots of people go there just for networking or go to the labs to speak directly to Apple’s engineers about their projects. For them, not talking about their issues in the labs could be a problem”.

What’s currently still happening

We’re only three months into the year and already a large handful of conferences have been cancelled, while others hang in the balance. 

Here are the upcoming tech and gaming events that could feasibly be cut, and what each could mean.

Computex 2020

When: 2-6 June

Computex is the biggest show in the computing world every year, with everything from big name manufacturers like Dell and AMD to super niche products and wacky custom PC builds on display. 

But beyond the sheer scope of different computing products on display, Computex is historically a show where we see the biggest computing launches of the year. This year we're expecting AMD Ryzen 4000 processors for mobile along with a load of the best Ultrabooks we'll see over the next year or so. 

Now, though, we're starting to see a lot of conferences being cancelled, even E3, which is all the way in June, the week after Computex is scheduled to go through. Especially considering that Computex is traditionally held in Taipei, which is just a short plane flight from Wuhan, we could see the show being delayed or cancelled. 

However, according to a statement from Walter M.S. Yeh, CEO of TAITRA – the organization behind Computex – Taiwan is perfectly safe, and measures have been put in place across the entire country to make sure both visitors and residents are completely safe.

The impact: Computex is without a doubt the most important show in the computing world, as there are so many smaller manufacturers that are both trying to get their name out there and looking for industry buyers. 

If Computex does get pushed back or cancelled, huge manufacturers like AMD, Nvidia, Dell and HP will be fine – they have the resources to make huge launches on their own. But, on the lower end of the industry, it could have a larger impact. 

IFA 2020

When: 4-9 September

IFA is still arguably Europe’s biggest tech show, and although it’s a few months away, the sheer scale of the Berlin conference means attendees and vendors will need plenty of warning if it’s not going ahead. 

As of writing, IFA is still full steam ahead, and with a hugely unclear future in terms of the spread of the virus, it's impossible to say whether events in the summer will still be vulnerable.

The impact: Cancellation of this show could be pretty heavy. Like MWC, IFA is a bit of a mixed bag in terms of importance to the industry. It’s become less relevant over the years as major companies have chosen to make their big announcements outside of the show. 

Even Samsung, the usual headline act in Berlin, makes less of a splash at its annual IFA press conference. That is, unless you’re mad about connected fridges, in which case you could be in for a bad September.


The iPhone launch

When: (likely) 8 September

Looking even further ahead, the failure to contain COVID-19 could spell a move for Apple’s hardware event – its biggest of the year. It’s here where the iPhone 12 and Apple Watch 6 will certainly be unveiled, among other things. Again, 5G could play a major role if Apple finally embraces it on the iPhone 12.

The impact: This is a big one, and for reasons different to WWDC. Apple’s fall hardware event has become a product itself, and without an audience of baying fans and tech journalists poised to dry-run its products, it won’t generate the same amount of buzz.

If it is canceled, we expect the company to still livestream the big reveals, while Apple might seed products directly with journalists straight after the event in order to generate those important hands-on previews which drive momentum to the on-sale date.

However, an Apple event is no good without products. Foxconn, Apple’s primary iPhone assembler, had to reduce its output in the wake of the coronavirus outbreak, although at the time of writing has ramped its efforts back up as China slows the spread of COVID-19.

But even if production is running smoothly by the fall, Digitimes reports that Apple’s self-imposed travel restrictions are delaying testing of the new iPhone, which could cause the announcement to be pushed back.


So, what now? 

Right now, it’s impossible to calculate the impact these canceled conferences will have; in some cases the ramifications could ripple through the industry for years to come, but others will matter less.

Carolina Milanesi, Principal Analyst at Creative Strategies, attends many of the conferences mentioned above. For developer conferences, she believes the cancellations won’t be a huge issue for companies. “Because the number of developers attending is usually a fraction of the overall base, these events always have digital sessions available,” she tells TechRadar. 

“Of course developers who were supposed to attend will miss the hands on and the social side of getting together to learn from each other.”

It is, however, the response of the markets as a result of this year’s events that could have the most harmful long-term effects. “Overall I think the ramifications of the coronavirus will go beyond supply chain and events,” says Milanesi.

“We will see an impact on demand coming from a weaker consumer confidence as well as a repurposing disposable income.”

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Smart hearables go beyond the music at CES 2020: Here are the best

Going into CES 2020, we predicted that smart hearables would be a big trend of this year’s show. Not to blow our own trumpet too much, but we were absolutely, inarguably bang on the money. 

We’re not talking about your latest pair of Sennheisers, but true wireless headphones on steroids; those that go beyond bass and treble and into the territory of smart features and even assistive hearing.

In 2017 a new law was passed allowing hearing aid-type devices to be sold over the counter, rather than having to go through a licenced medical professional. This has opened the door for tech companies to swoop in and market earbuds that act as hearing enhancement devices as well as streaming music. And at CES, they came in droves.

We wrapped our hands (and ears) around some of the most interesting smart hearables at CES 2020. Here are the ones that stuck out for us.

Nuheara IQbuds2 Max

At CES, the smart hearing company Nuheara unveiled its latest creation, a pair of headphones that use AI to calibrate the sound to your personal profile (pictured above). During setup you’ll be prompted to conduct a NAL-NL2 hearing test in order to assess your hearing and determine how the earbuds should be tuned.

There’s active noise cancellation and Nuheara deploys its Speech in Noise Control to enhance speech in noisy environments, with three microphones to analyze sound inside and outside of the ear.

Finally, Nuheara boasts that they’re also great for music listening, and having tested its previous headphones we’re inclined to believe it.

Olive Smart Ear X

Olive Smart Ear currently exists as a single earbud, but at CES the company revealed it’s working on a headphone pair called the Smart Ear X, set to launch later in the year. Olive is designed to help those with hearing loss while removing the stigma that comes with hearing aids, but it can also benefit people who wouldn’t otherwise wear an aid at all. 

The earbud will filter out disturbing background noises, while the app lets you switch between different modes - one for conversations and another for watching TV. The existing Smart Ear can also be used for taking calls, but the Ear X will have two earbuds so you can also listen to music.

Amazfit Zenbuds

Huami announced two pairs of headphones at CES. The first were the PowerBuds, which offer heart rate monitoring and - so says Huami - stellar sound. But we’re more interested in the Zenbuds which will try to succeed where Bose’s noise-masking sleepbuds failed. 

With a snug in-ear design, the Zenbuds will block outside noise and play gentle sounds to soothe you into sleep. Huami says that the earbuds will actually stop playing sounds once you drift off, which it will presumably know from using the heart rate sensor. Said sensor will keep tracking your heart rate through the night, while the sleep position monitor does exactly what you think. Oh, and once it’s all over there’s a gentle alarm tone to wake you. 

They’ll be available later this year, and expect them to come in at a good price.

Lizn

Lizn is another hearing enhancement company, but one that’s gunning for all ears. Its ‘hearpieces’ are designed to “improve your face to face communications” by filtering out background noise and giving conversations more clarity. On top of that, they can play music and give you access to Siri/Google Assistant.

The earbuds are pretty discreet and come in black, red, or “Caffe Latte” color variants. We got to see them working on the show floor, so they’re well beyond concept stage. In fact, the company is taking pre-orders now with an estimated shipping time of February or March this year. They cost $149, which isn’t bad at all.

Mobvoi TicPods 2

One of the less “smart” devices on our list, the TicPods 2 still try to go beyond your average earbuds. They look very similar to Apple’s AirPods and similarly come in Pro and non-Pro variants. We got to try the new Pro model at the show, and most of the smarts lie in the assistant and gesture controls. 

Tico, Mobvoi’s assistant that can be woken with a “Hey Tico,” is pretty rudimentary as far as assistants go; good for answering calls and other minor things, but it isn’t smart in the same way Alexa is. It does however also function as a direct line to your phone’s smart assistant. So iPhone owners need to say “Hey Tico” and Siri will wake up. Yeah, it’s a little confusing.

There are some gesture controls too: nod your head twice to answer a call or shake it twice to reject it. It feels a little silly, but Mobvoi says Tico can also be called on to answer calls. The best bit is the price: $99 for the TicPods 2 and $139 for the TicPods Pro.

Eargo

Among the hearing tech companies we spoke to at CES, there was an interesting point of diversion: should hearing enhancement buds be made to look more like hearing aids or less? Some believe it should be about making these devices as small and discreet as possible; for others, making them look larger and more like headphones wipes away some of the stigma that comes with wearing a hearing-assistive device.

Eargo falls into the former camp, but to an almost ridiculous degree. These things actually disappear into the ear canal so they’re very hard to spot. The latest model, shown off at CES, is the Eargo Neo HiFi and costs a whopping $3,000. However, that’s because Eargo claims this is a more serious hearing device, one that’s fully personalized to your habits and lifestyle. The company says that with the charging case, these can run for up to a week of power.

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7 wearables to get excited for in 2020: Apple Watch 6 to new smart glasses

The break of a new decade is almost upon us, and with it will come new wearables.

Gartner forecasts that spending on wearables will hit $51.5 billion next year, with smartwatches leading the pack. 

Wearable tech is only going to keep growing, and in 2020 we expect to see several major new devices from key players in this space.

In fact, there are a few we can already be sure of. Below, we’ve rounded up a few devices we expect to get our hands on next year – and a couple we’re just praying we might.

A Wear OS watch that doesn’t suck

Wear OS watches on the whole don't make the most of the platform, and so Google should be leading by example – an example that could perhaps come in the form of a Pixel Watch.

A Google Watch has never materialized, as the company has instead leaned on its OEM partners to build on the Wear OS platform. But unless something changes soon, Google’s going to cede the remaining part of its smartwatch share to Apple and its other rivals. 

The Pixel Watch may not come in 2020 – or ever – but this is the year for Google to change gears in wearables. It did just announce it will acquire Fitbit for a cool $2.1 billion, and earlier this year struck up a deal with Fossil to acquire hybrid smartwatch tech and engineering talent. What we’re saying is, Google is decidedly interested in this space.

We’d love to see it finally build a smartwatch of its own, if only to give the entire Wear OS industry some sort of leader device to work from, but if we don’t get the Pixel Watch in 2020, is it possible we’ll see the first Fitbit running Wear OS?

Samsung Galaxy Watch 2

The original Samsung Galaxy Watch

Samsung’s smartwatch release cadence is all over the place right now: it launched the Galaxy Watch in August 2018, then the Watch Active in February this year, then followed it with the Watch Active 2 in September. Taking that into consideration, it’s anyone’s guess when Samsung may launch another smartwatch, but there’s a chance we could even get something alongside the Galaxy S11 in February 2020 (although we think August is a safer bet).

Watch Active 2 wearers are still waiting on the ECG, a headline feature that won’t be switched on until Samsung obtains FDA clearance. But there’s plenty more Samsung can be doing to keep up in this race, and the company sees a lot of potential in deeper health features such as body composition tracking

Here’s what we think we know: the Watch 2 is codenamed “Renaissance,” which ostensibly hints as some sort of rebirthing of the Galaxy smartwatch entirely. Of course, there’s a good chance we’re reading too much into that.

Apple Watch 6

Sure as clockwork, the Apple Watch 6 will arrive next year, but as of writing very little about the next smartwatch has leaked out. Okay, one leak has popped up: analyst/industry soothsayer Ming-Chi Kuo predicts the next watch will have faster speeds, better water resistance, and improved wireless connectivity.

All of which would be great, but none of which would be strong enough to hang the Series 6 off; it needs an ace in the hole. The Apple Watch 4 had an AKG (and new design). The Apple Watch 5 had an always-on display. What will be the Series 6’s big feature?

A two-day battery would be good, but the big rumor right now is sleep tracking. There have been hints that Apple is working on the feature, one that Fitbit and others have long offered. Hope for a round Apple Watch refuse to die, but beyond patents there’s been no sense that Apple is taking the idea more seriously.

The next big accessible VR headset

The original PSVR

Facebook has done a lot of work in making VR accessible this year, and we expect it to keep chugging along in 2020. Expect at least one more Oculus headset next year, and if we had to ask for one specifically, it would be an upgrade for the Oculus Go, which is looking a little long in the tooth next to the Quest and Rift S.

However, Sony could also be the one to deliver the next great VR headset that keeps a low barrier of entry. With the PlayStation 5 set to arrive next year, speculation around a PlayStation VR 2 headset is rife, and although Sony has shot down ideas of a new VR system launching alongside the new console, we wouldn’t be surprised if one follows shortly after. 

We could, at the very least, get a teaser for something next year, particularly as Sony may be keen to capitalize on Microsoft’s decision to snub VR with the Xbox Series X.

Snap Spectacles 4

There's an increasing interest in how Snap is using its video-recording glasses as a way to communicate. What started out as a buzzy influencer-tempting toy has evolved into a mock-up for the future of face-worn AR. 

The latest version, launched this year, added a second camera for depth perception, opening up all sorts of interesting 3D effects that could be mapped onto the world around the user.

Snap CEO Evan Spiegel is both bullish and realistic about AR: he recognizes that AR glasses are a way off, but the company seems intent on pushing ahead regardless, and I’m excited to see what the next step looks like.

North Focals 2.0

The original North Focals glasses

The first Focals AR glasses from North gave us the odd glimmer of what real AR glasses might look like, but they were too compromised by fiddly controls and unreliable apps. The company has now ended production of its first glasses and announced the Focals 2.0 for 2020.

They’ll bring a higher-resolution display and thinner temples, according to the company, which hasn’t revealed anything else besides a teaser photo. Hopefully these will prove more of a success than the first. The company hasn’t revealed how many of the first-gen units it sold, but it reduced the price down from $1000 to $600 and laid off 150 employees earlier this year.

Without wanting to end this on a bad note, we really are excited to see what North brings in its next pair of glasses. It does, after all, understand one fundamental truth about smartglasses: they shouldn’t make you look like a dork. 

Wildcard option: Apple AR Glasses

There’d be a nice synchronism in Apple launching its first smartglasses in 2020, as reports have claimed, but having tried out just about every and any AR headset we could get ours hands on for the past five years, we've been skeptical.

Sure enough, The Information now plots 2022 as the launch date for Apple’s first headset, with smaller glasses to follow a year later. 

This seems more reasonable, but nonetheless we’re including Apple’s glasses as our wildcard option on the off chance the company even teases them next year. Considering how much time Apple may need to get developers building great things for AR glasses, such an early reveal isn’t outside the realm of possibility.

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16 ludicrous James Bond gadgets (that he never used)

This feature was originally published in 2015 in time for the release of Spectre, the fourth Daniel Craig Bond film. To celebrate the full trailer of his next outing as Bond, No Time To Die, we present this feature again. 

Poor Q. The guy dedicates his time to building some of the most impressive contraptions the world has ever seen, only for some sleazy, misogynistic know-it-all from "upstairs" to waltz in and start breaking things. Rewatching only Q's scenes from the entire Bond franchise, I've come to fully understand why the Quartermaster is always so grumpy. James Bond is a dick.

There's no doubt that, without Q, Bond would have been dead long before the credits rolled in From Russia with Love. Funny how there's always a gadget perfectly suited to every situation Bond finds himself in – it's almost as if they're plot points.

But for every gadget that saves Bond's life there's one that didn't make it into the field. Here's a list of the best devices which remained stuck in Q Branch.

1. Deadly umbrella (For Your Eyes Only)

What is it? An umbrella with deadly spikes that will close on and kill the holder the moment it gets wet.

How would Bond use it? By carefully replacing Blofeld's brolly with this more deadly alternative, and then praying for rain. "Torrential pain," he'd joke to himself in the 1/100000 eventuality the plan works.

2. Radioactive lint (On Her Majesty's Secret Service)

What is it? A piece of lint that can be placed in an item of clothing and used to track a suspect.

How would Bond use it? 007 creates a secret identity as Bames Jond, the travelling tailor who "just happened to be in the area" of Blofeld's secret lair and wondered if he wanted a fitting. Don't worry, he's wearing a fake twizzly mustache to keep his real identity under wraps. Suits you, sir.

3. Deadly tea tray (The Spy Who Loved Me)

What is it? A sharp tray that hovers just above a surface (presumably using magnets), which can be fired at a great speed to decapitate some unfortunate at the other end of the table.

How would Bond use it? In the classic dinner scene where Bond and the villain enjoy the "last supper" before some diabolical scheme takes place. "It was good to ketchup" Bond quips with a raised eyebrow, after sending the tray hurling towards his foe at 100mph.

4. Deadly door (Octopussy)

What is it? A door decorated with deadly spikes (again). Try to use the knocker and you'll be crushed flat.

How would Bond use it? In his most elaborate plan yet, Bond goes on Come Di(n)e With Me to catch the villain. "I score you a seven out of… dead," he probably jokes when his guest comes knocking.

5. Shisha gun (The Spy Who Loved Me)

What is it? A sheesha pipe that doubles as a machine gun. Not subtle. In the James Bond universe, if something's even remotely phallic you can assume it's some sort of gun.

How would Bond use it? The Spectre employees became increasingly suspicious about that Facebook event invite to James Bond's 'tea and sheesha party'. But the past few months had been tough – British intelligence was creating obstacles at every turn, the economy was in bad shape, and nobody was investing in the company's kickstarter campaigns anymore – so a party sounded like a good way to unwind. They just hoped it wasn't one that ended with Roger Moore quipping "Don't be chai" and blowing them all up with a teapot.

6. Killer cast (For Your Eyes Only)

What is it? An arm cast that swings 180 degrees outward at a ferocious speed.

How would Bond use it? He'd tell the villain that he's got a really big secret but they have to come really close so he can whisper it in their ear. Or he could just ask Jaws to kindly sign it, only for the gadget to swing into action and smash him in his metal teeth.

7. Bagpipe gun (The World Is Not Enough)

What is it? A set of bagpipes that doubles as a flamethrower.

How would Bond use it? Hardcore fans of the Bond franchise will know that Ian Fleming's spy is half Scottish, meaning he's got a good excuse for having bagpipes on him at all times. "Pipe down," he'd say as he blasted his enemies away – but quietly under his breath, because he doesn't want anyone to point out that Q made the same joke at the start of The World Is Not Enough.

8. Spring stool (The Spy Who Loved Me)

What is it? It looks like a stool. You sit on it. It goes 'boioioioioioing' as it launches you into the air.

How would Bond use it? Probably to play a prank on M at the Christmas party, thoroughly underestimating its strength as the spring launches her through the ceiling of the MI6 headquarters.

9. Extending rope (Octopussy)

What is it? This is actually just the classic Indian rope trick, except Q's prototype breaks so it isn't even as good as the real thing.

How would Bond use it? Strapped for cash and stranded in Egypt all alone after women around the world unanimously agree he's a terrible person, James could perform for admiring crowds to raise money for a flight back to London, and maybe a kebab.

10. Swallowing sofa (The Living Daylights)

What is it? A sofa that swallows anyone who sits on it.

How would Bond use it? With its fast-acting mechanism, this could help Bond camouflage himself on the field in a flash. "When did we get a new sofa?" Blofeld would ask his henchmen, before loudly announcing the exact details of his plans for world domination while stroking his cat. "Sofa so good," Bond whispers under his breath, scribbling down the bomb codes on a piece of paper from inside the chair.

11. Explosive alarm clock (Licence to Kill)

What is it? An unassuming alarm clock that explodes like a grenade when it's time to wake up.

How would Bond use it? Erm, a novelty grenade? A shoehorned plot device so that he can say "time flies" as he hurls it at an enemy? We can't see any way this could be used that doesn't end up with Bond accidentally blowing himself up.

12. Rocket leg cast (GoldenEye)

What is it? A leg cast that's actually an explosive rocket.

How would Bond use it? This is the spy's ultimate leg-over: Bond would use it to infiltrate the infirmary where Blofeld is recovering after his last run-in with MI6, perhaps combining it with the arm cast for maximum effect.

13. Electromagnetic ring (Diamonds Are Forever)

What is it? The electromagnetic RPM (revolutions per minute) controller. A small amount of pressure can cause the cylinders inside a fruit machine to stutter, making it easy to line up those sweet 7s.

How would Bond use it? We imagine this is the kind of device that would help Bond out in a number of possible scenarios involving deadly machinery. But he'd probably just use it to gamble, or to unhook a bra. Typical.

14. Phone box airbag (GoldenEye)

What is it? An airbag that inflates inside a phone box, immobilising any poor individual who steps in to make a call.

How would Bond use it? 007 has cunningly jammed all mobile phone towers in the nearby area, meaning Blofeld can no longer order his cronies around via their usual WhatsApp group. He'll have to find the nearest pay phone – conveniently, one was installed only two days ago just a few meters from his volcano lair, although strangely the area code is +44 07.

15. Tear gas parking meter (Goldfinger)

What is it? A parking meter that spurts out tear gas.

How would Bond use it? Retired from MI6, a jobbing 007 turns up as a traffic warden with a killer streak. Not content with handing out fines, he now unleashes a cloud of gas on those who attempt to put coins in his parking meter, cackling "That'll teach you for stepping on the gas."

16. Q's sandwich (GoldenEye)

What is it? Q's lunch – or so he claims. Nice try Q, but we're not falling for that classic. This thing is loaded with more than baloney.

How would Bond use it? By disguising himself as a Subway employee, and luring in Goldfinger with that delicious smell they always pump outside. "Eat dead," he quips, handing Auric the meatball sub before making a dive over the counter.

Posted in Uncategorised

Tim Cook confirms Apple is doing a lot with AR ‘behind the curtain’

Tim Cook confirms Apple is doing a lot with AR 'behind the curtain'

It's rare for Apple to reveal anything about its future plans - understandable when you've got the eyes of every rival tech company peering in - but in a new interview CEO Tim Cook did hint at a couple of things on the horizon.

Speaking in a lengthy interview with The Washington Post, Cook revealed that Apple is doing a "lot of things" in augmented reality right now, just weeks after he confirmed that the company was investing in the area.

"I think AR is extremely interesting and sort of a core technology," said Cook. "So, yes, it's something we're doing a lot of things on behind that curtain we talked about."

However when it came to being poked about the much-rumored Apple Car, Cook remained predictably elusive. "I can't answer a question about something we haven't announced".

Private matters

Cook was more candid about Apple's encryption dispute with the FBI, where the company refused to unlock the iPhone belonging to the San Bernardino shooter.

"The lightbulb went off, and it became clear what was right when we did the first piece of work: Could we create a tool to unlock the phone? After a few days, we had determined yes, we could.

"Then the question was, ethically, should we? We thought, you know, that depends on whether we could contain it or not. Other people were involved in this, too - deep security experts and so forth, and it was apparent from those discussions that we couldn't be assured.

Cook described it as a "clear decision" but a "hard one". "Then it became more of a matter of how do we explain this. Because this is not easy. You can imagine. You just hear: locking phone. Terrorist. People dead. Why aren't you unlocking this?"

Tim Cook confirms Apple is doing a lot with AR ‘behind the curtain’

Tim Cook confirms Apple is doing a lot with AR 'behind the curtain'

It's rare for Apple to reveal anything about its future plans - understandable when you've got the eyes of every rival tech company peering in - but in a new interview CEO Tim Cook did hint at a couple of things on the horizon.

Speaking in a lengthy interview with The Washington Post, Cook revealed that Apple is doing a "lot of things" in augmented reality right now, just weeks after he confirmed that the company was investing in the area.

"I think AR is extremely interesting and sort of a core technology," said Cook. "So, yes, it's something we're doing a lot of things on behind that curtain we talked about."

However when it came to being poked about the much-rumored Apple Car, Cook remained predictably elusive. "I can't answer a question about something we haven't announced".

Private matters

Cook was more candid about Apple's encryption dispute with the FBI, where the company refused to unlock the iPhone belonging to the San Bernardino shooter.

"The lightbulb went off, and it became clear what was right when we did the first piece of work: Could we create a tool to unlock the phone? After a few days, we had determined yes, we could.

"Then the question was, ethically, should we? We thought, you know, that depends on whether we could contain it or not. Other people were involved in this, too - deep security experts and so forth, and it was apparent from those discussions that we couldn't be assured.

Cook described it as a "clear decision" but a "hard one". "Then it became more of a matter of how do we explain this. Because this is not easy. You can imagine. You just hear: locking phone. Terrorist. People dead. Why aren't you unlocking this?"

Police 3D-print a dead man’s finger to unlock his phone

Police 3D-print a dead man's finger to unlock his phone

Michigan police have used a 3D model of a murder victim's finger to unlock a phone, according to a new report.

Fusion claims that police asked a professor at Michigan State University to reproduce a dead man's fingerprints, with the hope of getting into his smartphone.

The police already had a scan of the victim's digits, taken while he was alive, which they handed over to the lab to create the 3D model.

There aren't a lot of details - the investigation is ongoing - but the lab is reportedly making ten fingers, one for each print, and covering each with a "thin layer of metallic particles" so the scanner will read it as if it were a finger and not 3D-printed plastic.

The truth is (maybe) in there

Police suspect that clues to the man's murderer lie in the phone, and a 3D-printed replica of a finger is their best bet of getting in.

It does, however, raise ethical questions, some of which surfaced earlier this year Apple went to war with the FBI to prevent access to the iPhone of the deceased San Bernardino shooter.

However in this latest case the victim is not at risk of incrimination, according to the report, and therefore not protected by the Fifth Amendment that would otherwise cover him were he a suspect or alive.

If we was alive, this may well be a very different conversation.

It's also not made clear what type of phone is involved in the case, and whether a fingerprint will even be enough to get in.

Some phones require an additional passcode if the fingerprint sensor hasn't been used in a while - and we assume the police have thought this through...

MasterCard’s mobile payment app goes one step beyond Apple Pay – for now

MasterCard's mobile payment app goes one step beyond Apple Pay - for now

MasterCard has announced an overhaul of its Masterpass digital wallet, which adds in-store contactless payments to its range of features.

Masterpass's unique angle is that it bundles many forms of payments into one, and with the new update it now boasts that its service is the only one out there that works online, in-store and in-app.

MasterCard wants to be a one-stop shop for payments on your phone, whether it's tapping into the tube, ordering groceries or splitting a bill with friends.

Banks will be able to implement the new service in their apps, but it's only rolling out in the US today - the UK will have to wait until next year.

Heavy competition

While MasterCard's proposition is appealing, it's up against some heavy competition. Apple Pay, Cupertino's existing contactless mobile payment system, has gained huge popularity while the recent introduction of Android Pay and Samsung Pay mean mobile payments are set to keep growing and doing more over the coming months.

Finally, Apple Pay will be coming to the web later this year as part of macOS Sierra and iOS10, meaning Masterpass won't be quite so impressive in the UK when it launches in 2017.

Preview: What it’s like to spend a day with Pokemon Go

Preview: What it's like to spend a day with Pokemon Go

Pokemon Go

For years, gamers have yearned for a full blown, online Pokémon multiplayer game. It might sound like a realisable dream but it's clear that Nintendo and the Pokémon Company would prefer to keep their Pocket Monsters, well, in our pockets for now.

Pokémon Go finds an interesting middle ground, using our smartphones to bring Pokémon into the real world through the power of maps and the magic of augmented reality.

To make Go the Pokémon Company brought in Niantic, the company responsible for mobile augmented reality multiplayer hit Ingress, and lead by Google Maps creator John Hanke. In Ingress, players join teams and fight for control of "portals" found at landmarks, monuments, and other real-world points of cultural significance.

Over the three years the game has been live, Niantic has relied on users to flag up more and more of these points of interest, particularly in more rural locations, which the developers have then fed into the game. The number of portals has grown from tens of thousands to millions, and it's this trove of data that Pokémon Go is built upon.

To catch them is my real test

Unlike Ingress, which can be overwhelming to a new player landing in the middle of a global turf war, Pokémon Go is much better at easing in newbies. "You'll be discovering Pokémon in minutes," Niantic's John Hanke promises me when I visit the Pokémon Company to try the game's beta.

Pokémon Go wants you to discover and catch wild Pokémon with your smartphone while out in the real world, bringing the dream of being a real Pokémon trainer the closest to reality as it will probably ever be. The game draws on Google Maps' data to make Pokémon show up at locations like your local park, on the beach, or in a forest. Don't be surprised if you even get ambushed in your back garden.

Poke

But all of the action takes place on your smartphone screen, and while the game pulls some neat tricks with the camera it's possible to play without it.

For my demo I was taken to Chiswick House gardens, which was filled with Pokémon, Poke Stops (where you can purchase items), and even a couple of gyms (which you can capture and battle in - more on that later).

As I roamed the gardens, circular patches highlighted where wild Pokémon could be hiding, and in a place like Chiswick gardens they weren't in short supply. One of the cleverest things about Go is the way it distributes Pokémon to locations you'd expect to find them in the traditional games: grass Pokémon will appear in parks; water types like Krabby can be seen near lakes and beaches; and rock-type Pokémon like Geodude will huddle in caves and other rocky terrains.

When a Pokémon icon appears on one of these patches you can try to catch it by tapping on it. It took less than a minute before a wild Abra appeared in my demo - obviously I wanted to bag it.

This is where the augmented reality element of Go comes in, using the camera to superimpose the Pokémon in the real world. It's a neat idea that helps create the facade of being on a Pokémon adventure, although it wasn't always executed elegantly during my demo - there were times where the Pokémon hovered awkwardly in mid-air.

However, I should stress that this isn't the final game, and some of the AR bugs might be ironed out before launch. Alternatively you can choose to have the Pokémon appear on a generic colored background instead, but I think most people will prefer the blending of virtual and real worlds.

Poke

Capturing a Pokémon is done by flinging Poke Balls at it on the touchscreen. The trick, I found, was to just throw it as hard as I could, but even then there's no guarantee of ensnaring your monster. Poké fans are all too familiar with those tense few seconds between snagging a Pokémon and waiting for your prize to stop struggling and resign itself to captivity. Once it's in, it's yours; if you're unsuccessful then you can keep trying - unless it runs away first.

More powerful Poké Balls will increase your chance of capturing Pokémon, and can be bought at the Poké Stops, which show up at points of interest - blue plaques, memorials etc. This is where you can also buy items like lure patches, which attract Pokémon to you, and eggs, which will hatch after you've walked a certain distance. Microtransactions will be included, but it's not yet clear how these will work.

Hanke won't tell me exactly how many Pokémon will be in the game at launch ("We think part of the fun of the game is going to be people trying to figure that out") but it's over 100, and old-school fans will be delighted to know they've all been taken from the original 150 set. However Hanke hints that more will come after launch.

"There are a lot of Pokémon in the Pokémon universe, and there will be some of those that come in day one and there may be more in the future."

Different Pokémon also have different rarities, and Hanke believes there's potential to do some interesting things with distributing more unique monsters in the future.

Poke

"Pokémon in the past has done really interesting things with the trading card game in terms of really rare Pokémon being available in certain places at certain times," he says. "There's some inspiration there we can draw on.

Now, we're in a park in the middle of London - Pokémon are in abundance, Poké Stops frequent, and there's a gym just a few meters away - but what about gamers who aren't in bustling metropolises?

"We want it to work in a rural village as well as central London," says Hanke. "Or in southern India or Thailand or the Philippines. But by allowing players to submit the things they find interesting it naturally allows us to fill in in areas where people were intrigued by playing this type of game.

"So if someone booted up this game in some rural town in the Philippines and there weren't any portals, they could go find an old church or other artistic thing and submit it."

A member of the Pokémon team tells me a funny story about how one company exec recently took a holiday to a Mediterranean Island to discover a gym there was already captured by someone else.

The game is currently only in beta in Australia, New Zealand, Japan and (as of May 25) the US, so the culprit was clearly another holiday goer. It was an interesting example of how much reach this game will have.

To train them is my cause

Gyms are one of Go's most interesting features, and another that draws on the Ingress's turf-control gameplay. Like Poké Stops, gyms appear at notable landmarks around the world and are differentiated by color: red, yellow and blue (see what they did there?).

If you stumble upon an empty gym you can simply claim it for your own team, but if it belongs to a rival color then you'll have to defeat the Pokémon inside using your own monsters. Or, if you find that already belongs your team you can strengthen it by adding one of your own Pokémon to it.

Pokémon have different levels of strength, which is indicated by what's called CP. As you progress through the game your trainer will earn experience points and level up - the more experience you have the higher the CP of the Pokémon you'll encounter.

Poke

You can also evolve Pokémon, but rather than doing this by training them up you use what are called "evolution shards", which are obtained by capturing several of the same Pokémon. It's a bit of a grind but an approach that's perhaps better suited to the platform.

Also different in Go is the battling mechanic, which is extremely basic and consists of two elements: tapping on the enemy Pokémon to hit it enough until its health bar depletes; and swiping left and right to avoid its attacks on you. Higher level Pokémon will be stronger and the game does account for type advantage - water is stronger against fire, fire trounces grass - but that's about as strategic as it gets.

It's a much more basic battle system than what Pokémon fans are used to, but one that obviously lends itself better for quick play. In Hanke's own words, "We're not trying to recreate the 3DS experience, we're trying to build something different."

While I appreciate that emulating a traditional Pokémon battling system probably wouldn't work here, I feel that the battle feature could easily be improved while remaining accessible and mobile-friendly. I hope it does, because right now I see gyms as being where the game's real longevity lies.

You teach me and I'll teach you

In March Pokémon Go went into public beta in Japan and it has since rolled out to a handful of other countries. Players are learning how Go will work, and in turn Niantic has learned what still needs polishing.

"One of the interesting things about a game like this is that the distribution of players, and the distribution of players to the teams, is out of our control," says Hanke when I ask about how the beta has helped them improve the game.

"So we have to anticipate the player density. In a big city like London, in a very popular park, you're obviously going to have a higher level of foot traffic with a higher concentration of players than you'd have in a rural area. But the game has to be tuned so it works in both cases.

"Getting that balance right and making sure it works in all places for all types of players is a focus of the beta test."

Ultimately, there are three main strands from Ingress which Pokémon Go draws on: discovery, which is catching wild Pokémon and finding points of interest; social interactions, which is about giving players the incentive to capture and improve gyms; and movement. Pokémon Go might be a video game, but it wants players to get out into the real world.

"You have to move in Pokémon Go to hatch your egg. That's a very direct learning from Ingress," says Hanke.

Niantic has found other interesting ways to encourage movement and discovery, such as a wristband that will be sold separately pair with your phone. A small vibration will alert the wearer that a wild Pokémon is nearby, and they can even use a small button on the device to try to catch the Pokémon - all without taking their phone out of their pocket.

The game's battery saving feature, meanwhile, uses the phone's gyroscope to detect when you're not holding your phone up. This means players don't have to walk around with their eyes glued to their phone. And yet, says Hanke, "It's a way to experience the game more frequently".

Poke

Pokémon Go will launch later this year, but Hanke won't say if there will be more betas before then.

While the demo gave me a good idea of how Go will play, it's impossible to say whether the final product will flourish into the game we all hope it will be. I say this because my brief experience with the game was isolated, bar from a few other players from the Pokémon Company, and so I look forward to seeing how the social side of the game unravels when millions of others get stuck in.

Hardcore series fans might not find the depth they've always dreamed of from a Pokémon MMO, but Go is a very different beast to the traditional games. It's started from the smartphone and built from there, rather than trying to cram the existing games into a new platform.

My biggest hope is that the Go's longevity won't be stifled by a lack of meaningful progression. I suspect, given its history with Ingress, Niantic has already thought about this - and I hope that we'll have reasons to keep jumping back into Pokémon Go long after it launches.

What's very encouraging is how much work is being done to ensure as many people as can pick up and enjoy the game from day one, regardless of where in the world they live.

"We're striving to make it complete and playable everywhere," says Hanke, "and if we hear it's not we'll strive to do something about it.

"But we feel pretty good about it."

Google Calendar will help you achieve your goals – no excuses

Google Calendar will help you achieve your goals - no excuses

As part of Calendar's 10th anniversary celebrations, Google is rolling out a new feature to help you better achieve your goals.

It's called - appropriately - Goals and will help you easily pencil in the things you want to, whether it's going for a jog or calling a friend.

You can either pick one of Google's goal categories or customize your own, then Calendar will automatically drop them into open slots. For example, you could tell it you want to go swimming three times a week.

And if you schedule an event at the same as a planned "goal", Calendar will reschedule to another time it feels is appropriate. You can also defer goals as they come up, if you happen to be in the middle of something else.

Google promises that Calendar will get better at scheduling the more you use it. "Just defer, edit or complete your goals like normal, and Calendar will choose even better times in the future," it says.

Goals is currently rolling out to Calendar for Android and iOS around the world. If you don't see it yet, fret not - it'll arrive shortly.

VR headsets: which one is right for you?

YouTube : www.youtube.com/watch?v=ZCgvPLAKJ4I








Facebook Messenger adds Snapchat-style Codes, making it easier to connect

Facebook Messenger adds Snapchat-style Codes, making it easier to connect

When Facebook created a separate Messenger app, it made a point that it sees the service as a solid standalone communication app. Today, Facebook is taking things one step further with Messenger Codes.

The new feature lets you find other people by simply scanning their unique code, Snapchat-style. No phone numbers necessary, and you don't even need to be Facebook friends to connect.

Additionally, Facebook is adding personalized links that can be shared. This is more useful if you're a business owner: people can click your link and instantly start talking shop.

Also, if you connect to someone via their link instead of searching their name, you'll know you're definitely speaking to right person.

This all ties into the announcement that Messenger now has more than 900 million monthly active users. Which, you know, is quite a lot.

Messenger










Preview: What it’s like to play Miitomo, Nintendo’s first smartphone game

Preview: What it's like to play Miitomo, Nintendo's first smartphone game

Miitomo

These are changing times for Nintendo, a company forging some interesting new paths while holding onto a rich legacy. These new paths include theme parks, toys, an upcoming new console in the Nintendo NX, and yes, finally, smartphone apps.

Its first app, Miitomo, will be rolling out of Japan and to the rest of the world on March 31, marking a significant milestone for the company. For it, Nintendo has partnered with Japanese mobile company DeNA, and there are more apps to come – four more between now and March 2017.

So what is Miitomo? Not easy to summate in a single sentence, that's what. It's gaming meets social networking meets the bizarre. It's the type of app you'll probably jump into for a few minutes each day, but while you're there you'll have a lot of fun – and might even learn a thing or two.

Miitomo

It's "an app that makes you discover things you might not otherwise know about your friends," says a Nintendo spokesperson during our hands-on preview. "This is a Nintendo take on communication."

Rather than simply putting Mario on mobile, Nintendo has instead made its smartphone debut with its Mii avatars – now a staple of both the company's handheld and home consoles – to create something more akin to a chat app than a game. It certainly has a few gameplay elements thrown in, but Miitomo feels like a close imitation of Tomodachi Life with more of an emphasis on fun conversation.

So, think Tomodachi Life meets Kik. Got that? Excellent. Now, onto how it actually all works.

Creating a character

Anyone who's made a Mii character on the Wii, Wii U or 3DS will be familiar with Miitomo's character creator. If you've played Tomodachi Life, then it's almost identical.

Here, you'll mold your avatar, altering its face, hair, personality, and even voice. That last one is important, because your character is going to be doing a lot of jabbering. Nintendo boasts that it now has over 9,000 different animations which your Mii will make use of when it speaks.

Should you already have a Mii you're already proud of, you can carry it over to Miitomo by scanning a QR code.

Miitomo

Alternatively, if you'd like to make a new Mii in your own image, Miitomo will snap your photo and craft an avatar that it thinks most closely resembles you. Many of the ones it spat out for me were, err, interesting, but you can continue to poke and prod to perfection once you've settled on one that most closely resembles yourself.

Once you're done with that, the real fun begins.

Answer me this

Miitomo is heavily focused on questions and answers. You answer questions, your friends answer questions, everybody laughs at the silly answers. Sometimes, you might learn something interesting, such as a friend's secret celebrity crush or their honest opinion on chili dogs.

Miitomo

I know I've already made the comparisons with Tomodachi Life, but Miitomo actually has an advantage over Tomodachi in that players don't need Nintendo hardware to play with one another – just a smartphone. Miitomo runs across iOS and Android, but Nintendo tells me that it has no plans for a Windows Phone version. Sorry.

Nintendo's friend-adding system has traditionally been quite controlled, and in Miitomo that's no different. Rather than adding people by username, Miitomo only lets you add people you're already connected to on Facebook and Twitter – you must both be following one another.

If only Nintendo dropped Friend Codes for this.

Miitomo

Alternatively, you can add friends that are nearby via a system where you both tap an identical shape. It's a simple system that circumvents most risks of unwanted adds, but at the end of the day it all feels a tad limiting.

Granted, most of my friends have Facebook, but if you know anyone who's off the social network radar (and lives far from you) then it's a shame there's no simple, username-based way of adding them.

Once you are friends, however, Nintendo won't restrict or censor content. You can report something if you think it's offensive, but otherwise you're free to post what you like.

Miitomo

Once your character is created, Miitomo will ask you a set of easygoing questions about yourself, such as your favorite food or film. Some do get a little weird and, occasionally, deep, but don't expect to be quizzed on any pressing international affairs.

Your friends will then be able to see your answers, comment on them or "like" them, and in turn you'll be able to do the same with them. If you want, you can choose to hide your answers, which others will have to "unlock" by paying in candies.

What you won't be able to do is open any instant messaging dialogue with friends; communication is strictly limited to Q&As.

Miitomo

Answering questions won't just reveal facts about your friends, but will also unlock coins which can be spent on clothes and other items. Your character can also rank up in Popularity level and Style level.

Popularity is increased, naturally, by making more friends and achieving certain social-focused goals, while you up your Style game by purchasing new outfits. Many of these outfits can be purchased from the shop, where items will change daily.

Miitomo

However, if you see someone wearing something you particularly like, the game will let you purchase that item. Yes, that includes a hotdog outfit if you're so inclined.

I was so inclined.

Shop till you drop

The most "game-like" element of Miitomo is definitely Miitomo Drop, a pinball-style mini-game in which you drop a Mii down the table and hope you land on a neat prize.

The best prizes will be new accessories, but there are also candies to collect. Remember, while they might not look like much, these will let you unlock hidden answers to your friends' questions. The truth will reveal itself as you finally discover which of the Spice Girls was really your gran's favorite.

Miitomo

But personally, I had more fun in Miifoto, the app's toybox for making up some funny, often bizarre, photos.

In Miifoto you take your Mii – and your friends' Miis if you like/have friends – and make them pose in an assortment of ways for the perfect shot. You can also throw in banners, captions, word bubbles fake mustaches – tons of extra details so you can create a masterpiece like this...

Miitomo

You can also pull in photos from your camera roll, which makes Miifoto even more enjoyable. All in all, it's incredibly customizable, letting you change the positions and sizes of Miis and other icons down with great detail, before pushing them out on social media. I can see Miitomo users spending a lot of time in this part of the app.

In-app payments

Miitomo is free to download, but it does include micro-transactions, which you'll use to buy clothing and other accessories for your Mii. During our play with Miitomo, Nintendo emphasized that the app can be enjoyed without spending a single penny, and so far it doesn't feel like it holds you back massively for not cashing out.

Coins are earned by answering questions, but you'll get a pretty big payout at the start, and more for daily login bonuses. Linking Miitomo to your My Nintendo account will also unlock added rewards.

That said, if you don't have many friends also using Miitomo, you'll find yourself strapped for cash more quickly, especially if you play a lot of Mii Drop – 500 coins a go. While Nintendo hasn't fully confirmed its prices outside of Japan, it looks like you'll pay $0.99/£79p for around 1,000 coins . (This might change before launch, according to Nintendo, but if it does I can't see it being dramatically different.)

Miitomo

I've only had a couple of hours with Miitomo, but so far there's a lot of stuff I love. I just can't help but feel like there was more potential here.

I know that Nintendo has traditionally had a locked-down approach to online interactions, but I'd have loved to see a way to meet new people in Miitomo. Perhaps an area where users could join different communities?

Miitomo

But yes, I appreciate all the prickly problems that something like that would bring. And all that aside, I still think Miitomo is a solid effort from Nintendo: it proves that it's taking its move into mobile in a careful, considered way.

After the initial hype dies down, I can't see anyone but the most hardcore Nintendo-heads spending more than half an hour in the app each day. That might be enough for now – as I said, Nintendo has more to come – and there's a lot on offer for an app that can be enjoyed for free.

Miitomo

This is an exciting year for Nintendo, and Miitomo is the starting pistol for what's to come. A starting pistol in a hotdog costume donning a fake mustache.

  • The iPhone SE should play this game just fine









What the iPhone SE stands for – and what we think it should stand for

What the iPhone SE stands for – and what we think it should stand for

The iPhone SE stands for 'Special Edition', Apple's senior vice-president of marketing Phil Schiller has revealed.

Schiller told Fortune Magazine's Jason Cipriani the meaning of the name, confirming what many of us already suspected.

But then we wondered: what if we could come up with something better? We can't promise we managed that much, but we definitely came up with some interesting alternatives, and we want you to tell us your favorite.

So vote below and let us know if you think 'Special Edition' is a good fit, and if not, which name you would prefer.

Once we've tallied the results we'll inform Apple, who will then presumably change the meaning accordingly.

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iOS 9.3 is available today, and it will help you sleep better

iOS 9.3 is available today, and it will help you sleep better

Apple has announced that iOS 9.3 is available today for iPhone, iPad and iPod Touch, and of course it will be totally free.

iOS 9.3 brings a bunch of new features, including Night Shift mode, which removes blue light from your display for when you're reading in dark environments. The benefit? Better sleep, says Apple, as it won't affect your circadian rhythms.

The Notes app has also been made more secure, with users able to lock notes using Touch ID. There's also multi-user support, but it's limited to sharing between students for now.

There's more, including some minor tweaks to News, CarPlay and Apple Health, the last of which brings Apple Watch integration. You can see the entire list of iOS 9.3 features here.










Tim Cook on FBI debate: ‘We will not shrink from this responsibility’

Tim Cook on FBI debate: 'We will not shrink from this responsibility'

It was no surprise that Tim Cook opened today's Apple event by addressing the ongoing FBI fight, especially with the case set to play out in front of a magistrate judge tomorrow.

"About a month ago we asked americans across the country to join in a conversation," said Cook, kicking off the event. "We need to decide as a nation how much power the government should have over our data and over our privacy."

"We did not expect to be in this position," added Cook, who said he was "humbled" by the outpouring of support in Apple's favor.

The battle with the FBI began back in February, when Apple was asked to create a customized version of iOS that would grant the FBI backdoor access to an iPhone involved in the San Bernardino attack.

"We believe strongly that we have a responsibility to protect your data and your privacy," said Cook, reaffirming the company's stance on encryption.

"We will not shrink from this responsibility."

After Cook's speech, whistleblower Edward Snowden tweeted in response. "2016: When the public is forced to rely on a corporation to defend its rights. This is a warning sign."

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