Pole position: Galaxy S9, LG G7, RED Hydrogen One | #PNWeekly 289 (LIVE at 3p ET)

On this week's show: the flagship smartphones of 2018 begin to reveal themselves in mysterious ways and the app and ecosystem shutdowns that flew by.

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More than 7 million Nintendo Switch consoles sold in 7 months

The WiiU days of decline are truly over. And these numbers don't even factor in Super Mario Odyssey. Meanwhile, Super Mario Run is doing well.

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Super Mario Run gets an exact Android release date, and it’s right around the corner

Just a few more days to go until Nintendo finally, fi-na-lly spreads the Super Mario Run love to Android devices after a lengthy iOS exclusivity period.

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Super Mario Run gets Easy Mode, already totals $53 million revenue on 78M downloads

Seeing as how it's still exclusive to iOS devices, Nintendo's pricey Super Mario Run mobile game has done well to generate around $53 million earnings.

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Super Mario Run is kind of a data hog, stick to Wi-Fi for now

It’s hard to predict if Nintendo’s new Super Mario Run will be the next mobile gaming phenomenon, as we saw with Pokemon Go, but the reaction has been quite positive so far. Nintendo has been desperate for a positive break in the minds of consumers, and going mobile was the smartest way to go. The only problem is that mobile gaming sometimes involves data consumption, and this game in particular is high in that department.

At first I thought that the long time the game spent downloading level data meant that it would remain as a local game on your iPhone, but that’s actually not the case. If you noticed, the game continously crashed yesterday due to “connection issues,” which were actually more like server issues due to its need to connect. As it turns out some recent tests have proven that the game consumes between 40 and 60 megabytes of data an hour, a number which can double what Pokemon Go consumes. That’s a lot of data for average use, meaning you could pretty much deplete a 5 GB data plan in around two weeks if you stuck to playing only 2 to 3 hours a day.

Luckily it seems that this won’t last. According to some experts, data consumption is bad because of the crashed connections to the server, which then require a second or third connection to the service. We’ll keep you posted as this performance evolves for the good or bad.

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Super Mario Run is finally available on the App Store

The wait is over. The unicorn dream that many of us thought would never happen is finally a reality. Surely if you’ve grown up after Generation X, then getting Mario on a mobile device is probably not that important to you. For us that grew up having the 8-bit Nintendo console being our first ever, this is a big deal.

After being announced in September, Super Mario Run goes live on the App Store as an iOS exclusive. The game is free to download for both iPhones and iPads, but to enjoy the full experience you have to pay a single in-app purchase of $10. Yes, it is a rather steep price point, but I consider it far better than the unknown variable of continuous app purchases over time.

What makes Super Mario Run special is not just that this is the first time we see a popular Nintendo character reach iOS, but also that this game was made for mobile in mind. Mario runs automatically, and like the glory days of Flappy Bird, all you do is tap the screen to make him jump. The game has three modes, World Tour, Toad Rally, and Kindom Builder to start.

Yes the servers are jammed, my download has taken for ever, but forgive me if I go MIA for the next hour or two reminiscing.

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Second-gen Pokemon launch as Pokemon GO uses Pikachu to celebrate holidays

Time to re-download that Pokemon GO game.

Niantic Labs has announced that the augmented reality game has more monsters to hatch, including Togepi, Pichu and “select others.” These creatures will need to be hatched from eggs in order to be had. We have a feeling that if you know your Johto, you’ll find these monsters familiar.

Beyond that, you can now search for some “limited edition Pikachu” wearing festive hats (Santa hats for some). You’ll need to tap into your captures with the AR camera function to see if they’re wearing them.

Sprint and Starbucks have recently pledged their stores in the United States as PokeStops and gyms.

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Pokemon GO Plus pre-orders at Best Buy will ship starting January 20

Tap and catch. Beyond the companion apps for Apple Watch and Android Wear, there is the wearable peripheral for Niantic-made augmented reality game Pokemon GO, the Pokemon GO Plus.

The Bluetooth-connected bracelet that alerts users to nearby Pokemon and let them mine PokeStops of their goods is up for pre-order at Best Buy for $34.99. First shipments should make their ways out on January 20 — the accessory has been in high demand at the outlets it is currently available at.

The game is getting more advanced trading and battle features and more business partners for PokeStops.

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Starbucks and Niantic toss in another 7,800 stops for Pokemon GO

Beyond the green and red cups, useless wireless charging pads and the never-ending line of Macbooks taking up space at table upon worktable, you’ll find teenagers with their smartphones out ordering a Frappuccino®.

Starbucks and Niantic Labs have teamed up to offer 7,800 coffee shop locations as PokeStops and gyms. Sprint and its related brands did just the same for their 10,500 or so retail spots yesterday. McDonald’s Japan started off the trend with its 3,000 restaurants.

But the most important news today is that Starbucks is debuting “a special-edition Pokémon GO Frappuccino® for everyone!”

What a time we live in.

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Sprint and Niantic partner to bolster Pokemon GO stops count

Over 10,000 Sprint, Boost Mobile and Sprint at RadioShack stores will either become PokeStops or gyms in Pokemon GO starting December 12.

The deal between Sprint and the game’s developer, Niantic, will ensure that the stores are at least one guaranteed destination for fans — ready to take on the game’s newest features like trainer-to-trainer battles and the reinstatement of the Nearby tracker — to visit. These stores will also provide charging docks to Pokemon GO players fee-free.

If anything, the deal seals a first link in a possible series of others between Sprint and Niantic. This week, Sprint’s parent company, SoftBank, pledged $50 billion of investment into the US tech environment.

T-Mobile also offered its own perks to Pokemon GO players nearer to the launch of the game.

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