Google’s Stadia Cloud Gaming is coming to LG Smart TVs

LG has announced a planned partnership with Google. It plans to bring Stadia to the latest webOS smart TVs in the second half of this year. LG will be the first TV manufacturer to natively support Stadia gameplay via webOS after the cloud gaming platform comes to Google TV. The company will include support for 4k and 5.1 surround sound for Stadia Pro users.

Coming in the second half of 2021

According to LG, Stadia on its TVs will allow customers to instantly play hit Stadia games such as Cyberpunk 2077, NBA 2K21, Assassin’s Creed: Valhalla and Watch Dogs: Legion. You will be able to play these titles with just a Stadia controller and no additional hardware or game downloads required.

LG plans to have the new service launched within the second half of 2021 on LG Smart TVs. It will be available as a downloadable app from the LG Content Store in countries where Stadia is available. Google’s cloud gaming platform offers more than 130 games with more being added regularly. You can purchase games individually or gamers can claim a regular cadence of games to be played for free with a subscription to Stadia Pro. The Pro service includes exclusive discounts and up to 4K resolution. You’ll be able to experience the games with immersive 5.1 channel surround sound and support for up to 4K HDR and 60 FPS.

“Supporting Stadia on LG TVs is our commitment to customers that gaming is an increasingly important feature expected by LG TV owners,” said Lee Sang-woo, senior vice president of corporate business strategy at LG Electronics Home Entertainment Company. “Stadia is changing how people access their favorite games and by providing webOS compatibility, we’re making an early commitment to the platform.”

At CES 2021, LG announced a plethora of TVs including OLEDs, concepts as well as LG QNED Mini LED TVs.

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Apple permits game streaming services like Stadia and xCloud on iOS, but doubts remain

Apple has been at the receiving end of barbs from the likes of Microsoft, Facebook and NVIDIA when it comes to cloud-based game streaming services, thanks in no part to App Store policies which are reportedly anti-competitive and prevent them from offering a optimal experience to users. Microsoft had to pause the beta testing of its xCloud service on iOS just weeks before its global launch, Facebook had to remove the gaming capability of its Facebook Gaming app as soon as it was listed on the App Store, while Google’s Stadia never made it to iPhones or iPads. Apple has previously noted that these services could violate App Store policies. Now, Apple has updated its App Store policies to allow these apps on the App Store, but with some demands that would likely still be the bone of contention.

“Streaming games are permitted so long as they adhere to all guidelines — for example, each game update must be submitted for review, developers must provide appropriate metadata for search, games must use in-app purchase to unlock features or functionality, etc.” Apple’s updated guidelines say. “All the games included in the catalog app must link to an individual App Store product page,” the company adds. What this means is all games offered by a game streaming service must also have a individual listing page on the App Store and they must be submitted individually for review by Apple’s team. What this means is if you’re a Google Stadia subscriber, you’ll have to downloaded each game’s app separately on your iPhone or iPad to play them, aside from downloading the Stadia app.

Apple’s updated App Store policy addressing game streaming services.

Another important caveat is that all these services must offer Apple’s own in-app payment system that follows the App Store guidelines. So essentially, Apple will take its standard 30% cut for all in-app purchases. And then there is also a possibility that the company could also take an equal cut when users pay to renew their monthly xCloud or Stadia subscription. As wild as it sounds, the possibilities of it happening are actually not too far-fetched. The gist is that Apple is unwilling to part ways with its 30% cut, but the App Store policies means Apple will charge the game developers and publishers 30% of their revenue from in-app payments, and will also charge service owners such as Microsoft or Google who already have revenue sharing deals with those publishers in the first place.

Needless to say, not everyone is happy about it, which includes Microsoft as well as Epic Games CEO Tim Sweeney. “This remains a bad experience for customers. Gamers want to jump directly into a game from their curated catalog within one app just like they do with movies or songs, and not be forced to download over 100 apps to play individual games from the cloud. We’re committed to putting gamers at the center of everything we do, and providing a great experience is core to that mission,” Microsoft said in a statement. And here’s what Epic Games CEO Tim Sweeney had to say regarding the policy update:

The caveats mentioned in the updated App Store policies are essentially what Apple had demanded in the first place. “Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search,” an Apple spokesperson was quoted as saying by Business Insider last month. It remains to be seen how Microsoft, Google, Facebook, and other names in the game streaming business process the change. In contrast, all these services are already flourishing on Google’s Android operating system.

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Apple says cloud gaming services like Stadia and xCloud violate App Store policies

Microsoft’s xCloud game streaming service arrives on September 15, but merely weeks before its debut, Microsoft halted its testing on the iOS platform. On a similar note, Google’s Stadia service is also yet to make its way to an iPhone or iPad. While there have been rumors galore, Apple has finally given a concrete reason for their absence from its ecosystem – these services violate the App Store policies.

Apple says all App Store submissions are reviewed against a uniform set of guidelines to protect consumers and provide a level playing field for developers. However, Microsoft has reportedly not submitted each game that is available with xCloud for review before Apple, which is why the app that allows users to play these games over the cloud has been blocked from publishing on the App Store.

“Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search,” an Apple spokesperson was quoted as saying by Business Insider.

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Google Stadia tests game streaming on a 4G or 5G cellular network

Ever since its debut, Google’s Stadia game streaming service has been limited to playing over Wi-Fi, which also makes sense given the insane amount of data you’ll burn while playing a graphics-heavy game. But for those yearning for an on-the-go Stadia experience, Google has started testing a new capability that will allow users to enjoy Stadia gaming over 4G or 5G cellular networks.

However, Google has not detailed how much data streaming a game on Stadia will consume. Also, it is unclear at what resolution the games will be playable over 4G or 5G networks, and if all games will provide the same graphics output at a particular speed. As mentioned above, this is just an opt-in experimental feature, which means Google might fine-tune the performance issues, if any.

In order to enable gaming over 5G or 4G, open the Stadia app on your phone, tap on your avatar and then Experiments, followed by selecting the Use Mobile Data option. The new Stadia test went live yesterday and has started appearing for users who’ve already enjoyed a gaming session or two over 4G network.

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Google Stadia now works on almost any Android device, also brings on-screen controls

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It’s a big day for Google Stadia fans and everyone who is yet to try it. You can now play games via Stadia on any Android phone out there, in addition to the smartphones officially certified by Google. Just go to the Experiments section in the Stadia app and tap the Play on this device option. Of course, performance will depend on the phone’s hardware, so keep your expectations in check.

Moreover, Google has announced that the first version of its mobile touch controls is now available to all Stadia members. To test it out on your phone, tap on Try touch gamepad prompt once you launch a game without connecting your phone with a controller. Touch controls are now live for all games in Google Stadia’s library.

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Moreover, you can now individually set the resolution for each device on which you play games over Google Stadia. Just go to the Stadia menu > Options > Performance and specify the resolution for that device. It will be automatically applied the next time you launch the game.

Source: Google Support

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Google adds support for streaming at 1440p resolution on Stadia

Google has announced that Stadia players can now stream content at 1440p resolution – up from 1080p – provided they have the suitable hardware and internet connectivity at their disposal. You need to have a monitor with a screen resolution of 1440p or 4K, or a 4K TV with Chromecast Ultra plugged into it, in order to stream at such a high resolution.

Aside from having the right hardware, players must also have an active Stadia Pro subscription and must be hooked to a network with an average speed of 35Mbps or higher. But do keep in mind that cellular connectivity won’t cut it, and you’ll need a fairly stable Wi-Fi connection that can bear the cost of consuming an average 20GB of data per hour if you play games at 4K on Stadia.

You must also make sure that the Windows machine or Chromebook on which you are enjoying Stadia streaming at 1440p resolution should be capable of VP9 hardware decoding. Of course, with Stadia Pro, you also get perks such as 5.1 surround sound and High Dynamic Range (HDR) graphics.

Source: Stadia Community

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Pocketnow Daily: iPhone 9: Apple please make up your mind! (video)

On today's Pocketnow Daily, we talk about leaks of the iPhone 9, Samsung's plans for foldable devices, Amazon's new Project Tempo, and more

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Amazon is working on Project Tempo to compete against Google Stadia

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The new cloud-gaming service from Amazon is called Project Tempo, and we could see it this year if the coronavirus doesn’t delay its arrival

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